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Hi Everyone, so I created a modelling program, really basic, that can run in your browser.
I named it Z-model so that the file appeared last in the containing folder.
here is a zip of everything you need. Chrome works best

Here is a screen shot of the finished product.
Screenshot from 2017-02-02 22-57-55.png

There is also some instructions and a sample geometry you can import. It's of a tree.

Basically if anyone is interested in creating content for this game I'm looking for very low poly/face and vertices count models.
I'm thinking MAX face count will be around 48, and MAX vertices should be a round 36. That's for static models like trees and what not.

If you're interested in Designing an animal, it should be no more than 20 vertices and 24 faces. The fewer the better.

Copy the export text and post it here in this thread if you'd like and I'll mention your name or avatar name each time I post future pictures of my game that features your work. For now, I'm thinking I'm not going to get a lot of attention, if you actually take the time to design something for this game, I will include it in all future builds. So there is a degree of trust here on both sides. :D[color=rgb(40,40,40)][font='Helvetica Neue'][background=rgb(250,251,252)]

[ EDIT 21/02/17 ] ::: Scaling[/background][/font][/color][color=rgb(40,40,40)][font='Helvetica Neue'][background=rgb(250,251,252)]

I forgot to mention anything about the scale of the modeling program. The working area is a 20 x 20 x 20 "foot" zone, I believe I have the camera set up to rotate around out at about 26 feet so to say. So if you're making a 50' tree just make it about half the size relatively speaking and I can easily scale it up on my end. Maybe just let me know your intended scale 1:2 or 1:3.[/background][/font][/color]

Feel free to comment or critique my program.

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Kinda' neat. Makes me think point-ie minecraft.

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Yeah, umm...there seems to be a selectability issue when the screen width is less than the fixed app width. Ctrl+minus to reduce browser zoom until all three panels are in view, just like the screen shot above. That worked for me on chrome.

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not working on my end :/


What browser are you using?  What ever browser you are using needs to support WebGL.  Also the html file needs to have all of the other .js files and folders included with it.  It will also need to be unzipped, it won't run within a zipped folder.  Hope that helps. 

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Yeah, umm...there seems to be a selectability issue when the screen width is less than the fixed app width. Ctrl+minus to reduce browser zoom until all three panels are in view, just like the screen shot above. That worked for me on chrome.

Thanks again, I will think of a way to adjust that.  I built the webpage thinking others would try to interact with it via a desktop or laptop.  Your native zoom is set to what if you don't mind me asking? I always have mine set at 150%

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I'm on a older max 1440x900 laptop display and had to bump down to 80% zoom to get the three major elements on screen otherwise left click fuctionality was inoperative.

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