In my last post I showed off an extremely early version of a project in which a simple boat could be constructed from triangular surfaces. Since then I've made a lot of progress in all aspects of the game.
New features/improvements include:
- "Design" and "Simulation" modes split into separate levels
- Design mode now has a symmetry option, as well as the ability to view the vessel in wireframe to see the borders between surfaces
- Internal "compartments" are now handled properly; buoyancy calculations are disabled for sides of surfaces not on the exterior
- Designs can now be saved and loaded
- Main menu, almost like a real video game
My plans for the immediate future are something like:
- More tools in the editor to speed up building
- Different materials to build with, each with different densities and other stats
- Ability to change "thickness" of surface (not rendered visually, but affects weight and eventually armor value)