Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    31
  • comments
    13
  • views
    12366

Building Block Heroes - Game Modes

Sign in to follow this  
Aggroblakh

931 views

A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.

The two distinct game modes reflect my inability to decide which one is better in the end. So, in the same way that Gran Turismo allows for both Arcade and Simulation game modes, I've left the choice in the hands of the player.

Breaker Mode

BreakerMode.png

Breaker Mode is the mode that works a bit like Puzzle Fighter. Blocks are broken using flashing Breaker Blocks. Until then you can create chunks as large as you want, so you can feel free to drop blocks however you wish.

Connect Mode

ConnectMode.png

Connect Mode is more like other colour-matching games. Simply match four or more blocks of the same colour to destroy them. This requires a bit more thought in order to build platforms, as you may risk accidentally destroying your work if you're not careful.

Let me know what you think! All feedback is appreciated.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By SandWitchStudio
      Hello everyone
      I would like to introduce you to a game created by me and my friends.
      Below is a link to the aforementioned game,
      I would be grateful for feedback and advice regarding what we can add to the game or change.
      This is our first game, so maybe it doesn't impress, but we hope you like it and then you like our fanpage. 
      Greetings
      SandWitchStudio
       
      https://www.facebook.com/SandWitchStudio/videos/2107253369590028/
       
    • By Tanzan
      Hello  all,
      I just finished my first Android game and published it on Google play...
      I know its not the next red dead redemption2 but it would be nice to have some comments/feedback on it if its worth it to go on with a release 2.0. or move on to the next game? (red dead redemption 3  )
      Anyway thx for your reading time and i hope on some nice reviews!
      https://play.google.com/store/apps/details?id=com.gamlex.android.games.typomania
      Regards,
       
      Tanzan
       
       
    • By chiisa
      Hello.
      My friend asked me to join a small game project of her which I think was not quite worth to make since it consist only three stages and two routes. Also, the game play types are different each stages so it may need big effort to code. The game is actually a visual novel with more game play than scenario, but both of them are too simple, I guess. The only interesting part is she is trying to show off traditional culture, but it feels a bit forced. However, she disagreed with me and was very sure that this project would work. She gave me this pitching presentation and she said it's okay if I post it for a feedback. So, how do you think?

    • By CyberFlash
      Howdy! I've recently been working on a tower defense game, nothing fancy! In fact "A simple militant styled, tower defense game," is my opening line on the description :P. Anyway I would say I am new to this despite 'learning' for a while. I've definitely got a long way to go before anything 'amazing' is born but I wanted to post the game somewhere and try to get some feedback. https://gamejolt.com/games/3ndl3zz-basedefense/325756 if anyone wanted to try it out please do so! I fully intend to make updates in the coming weeks to improve upon the current application. 
      I started making this using 'Kenney' assets, I met someone through this forum that is interested in getting invovled in stuff like improving the graphics so that alone will make the game better but since i'm not great with designs and creativity I'm looking at this from the technical side and was wondering if anyone would give some feedback about my game/tower defense games in general. Best methods to increase difficulty without ultimately making it crazy impossible. 
      If you try it out and try the endless mode, you'll see what happens as of today... Enemies end up with crazy speed so i'm thinking of trying to cap a max speed in there and just focusing on increasing health or something... 
      Anyway I'll leave this post here.. Apologies if this isn't the correct place to post looking for feedback  I don't really use forums often so I don't know my way around all that well just yet! Like everything else I am Working on it though!
      Many Thanks! 
       
      Edit: Updated to Version 0.1.4 With notes.Thank you for the current feedback! I appreciate it a lot!
       
    • By JoAndRoPo
      Hi!
      Is there by any chance you can give me an idea/concept that's different but related to the game Tower of London? (Is it called Tower of London?)
      Can you show me some reference images, games or videos related to the same?
      I've attached a reference image.
      Thanks!

×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!