[Project Peril] Acts, Waypoints, and Quests

Published July 22, 2017
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I made a lot of progress in the past week. Waypoints, acts, and Quests – three of the features I wasn’t sure how to implement into Project Peril, resulting in much procrastination. I finally took the time to sit down and think through how these systems will be implemented neatly while keeping it easy to create acts, quests, and waypoints via script or internal tools. I’m quite happy with the result, and it took me just a few minutes to whip up a an act with a few waypoints and a quest that requires new heroes to kill a monster standing at the gate before being granted access to the town of Act 1.

I’m also rewriting how inventories are managed on the client.  The way the inventory system was previously coded made it really hard to display stashes, trade screens, and NPC screens because it was kinda hard-coded to support only the player’s inventory.  As soon as this feature is complete I will begin working on trading and NPCs who sell items.  Something to look forward to next week, I suppose.

 

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