Devlog #8 - Bugs, Bugs, Bugs!!

Published August 17, 2017
Advertisement

Hi everyone! :)

 

I hope you’re all doing great!

 

Today, we’re going to talk to you about what we’ve been doing on “Project SpaceVille” in the last couple of weeks. This last one in particular, we focused on fixing the most critical bugs in the prototype. As you may already know, that was the last week before submitting the final demo for Lisboa Games Week. So, that was quite stressing! (laughs)

By the way, here’s a screenshot of that said demo. Enjoy!

 

 

731331_d738993f8a144c7c9f7429b4e2e93ff1~

 

Bugs. Bugs everywhere!

Something we didn’t tell you before (ups!) was that you were actually able to dig holes inside houses... But, we fixed that and you are no longer able to plant trees in your living room. There goes the environment, I guess. (laughs) Speaking of that, another bug that also occurred inside the house happened when you tried to place an item from the inventory in the room. Suddenly, it would start to be multiplied insanely (laughs), but that’s fixed as well.

 

While fixing these “small” issues, we were breaking other things related to the player's actions. For example, the player couldn’t catch butterflies anymore, trees wouldn’t fall no matter how hard you struck it with the axe! And after fixing these action related bugs, the achievements stopped working as well! What a mess, I know... (laughs)

 

Bugs aside, we’ve finally changed the player’s 3D model and animations to the “final” ones. But even there we found some issues. The new model’s rotation and player input sync was all wrong. So the player would be walking right with his body facing left (laughs).

 

We’ve also changed the NPC models to the cat models. But unfortunately, we haven’t had the time to implement their animations yet.

 

Art Styles

Finally, we’ve been testing a couple of different art styles in the game. We want “Project SpaceVille” to have its own look and feel. So, we’re giving a lot of time and thought into this. We haven’t set anything in stone yet, other that we want it to feel cartoonish, somewhat stylized and, above all, unique.

 

So, if you could help us, we’d love your opinion! Gil has been playing around with shaders and he has came up with these.

 

 

731331_d87381aeadb54ca89dfc9a77788bb840~

 

What do you think?

 

Cya next week, everyone!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement