Latest Mobile Activity
Hey all,
I wanted to share my new roguelike meets city-builder casual game for mobile.
It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.
Simply tap, drag and release and collect burger collectables, used as c…
Hey everyone, I am Mark and I previously developed Shadowy Contracts solo, a while back. I also developed many other games and apps, including: merge game, hyper casual games, dating app, and so on.
I also worked on Archer: Danger Phone professionally.
I am looking to expand the team with enthusiasti…
@JoeJ Hi JoeJ,
I am planning on adding key bindings upon final release of the game as I intend to release the game on Steam…so i definitely want players to have the ability to change key bindings : ]
I would recommend using a gamepad in the meantime but unfortunately the crouch doesn't work on …
Northern Kingdom is a mobile 3D tower defense game in which you have to defend your castle from a siege.
The player needs to restrain hordes of enemies by building a powerful wall to create his army and destroy all enemies!
Build, defend and become the most powerful force of the northern kingdom in c…
@Tom Sloper ok, thank you!
Hi guys.
We are glad to present you a prototype of the future RPG game ”Dungeon ‘n Magic". The game is being created specifically for mobile devices. We try to make the game both simple and interesting.
Download from drive.google.com
Key features at the time of the…
Here's the first entry in what I'm hoping will be a long series.
I recently watched an interview with John Carmack where he talks about his early days meeting John Romero and tells a story about Romero creating one game for every letter in the alphabet as a way to improve his skills as a game …
Enter a medieval world; train and fight battles to be the strongest!
# Well Polished With Stunning Visuals And Fluid Combat System
Explore a unique environment of Ancient Java and a few others at different times of day, fight in daylight or storm the enemy at night.
Slash, parry, and dodge; …
@karoisart Hey karoisart! Thanks a lot for your interest ?
Okay, please give me an email so I can add you to our Testflight list. I will grant you access to the test build. If you don't want to leave your email here, please pm me ?
Sorry for the late reply, but there are no clearcut ways to do this. I usually finding mobile controls annoying. I did this for my RPG game engine: touching left side of the screen: left. Touching top: up. Touching bottom: down. Touching right side: right. Touching the middle of the screen: action.…
It has been said that the most difficult part of making a game is to actually complete it. That could not be further from the truth. It may hold up when a developer is just starting out, and have little to no experience of what lies beyond completing a game (let alone making it*), but when there's …
Hey fellow game developers,
I'm looking for a Unity Developer, preferably with an art background, to help on an open source nonprofit project. Target platform is Android
As board game author, I have the need to test my games and fine tune design and mechanics. In a card game environment, new cards ha…
frob said:
Most of that leaves me feeling dirty as you seem to be looking at marketing and profiteering rather than creating games, but answering your questions directly
Hehe, no worries. I just want to create something fun after work, but I want to make it professionally.
Great answer. Thank yo…
There was this discussion on another forum, which prompted this short entry:
There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …
Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?)…
Hi everyone. I've just released my first game on google play. You can actually play. I hope it will be fun for you. Thanks all of you
Here is a link to google play https://play.google.com/store/apps/details?id=com.godotengine.lifeofloader
Or itch.io https://dmrafaule.itch.io/lifeofloader
R…
The toy rolls into the house and hides there until next New Year = D
https://sites.google.com/view/hexaroid-update/download
Hello I am trying to share this game, it’s finished and I am looking to obtain many players. I am not sure what to do and I’m looking for some feedback.
Do you remember Gal's Panic?
The return of legend Game!
Hi.
I just released this game on Android.
So, I share Android promo Coupon.
Google Play Store:
https://play.google.com/store/apps/details?id=com.Nerdfor.Memorys_Bambi_v02
Coupon:
showtime
nerdfor
How to Use coupon : Ingame -> Settings -> Coupon
Of…
Neat. Looks all pretty great : )
For the trailer, i'd like to have initial back ground story section shorter and compressed, and the gameplay longer and in more detail. Had to watch several times to get it.
For the game, i'd probably enjoy to have the option to run the simulation faster, so i s…
The TLDR: The project reached a milestone, there is a sneak peek video, and the game will be released ASAP. If interested, find out more below.
(Link if video broken: https://youtu.be/Zz6rjqN9EMs)
You can whislist the game hereTo recapSeven-long-months have passed since the introduction of the proje…
Networking is not online-multiplayer as it highly depends on how your wrote the server and I don't believe that that Epic is giving you the desired server and remote gameplay for free
What I said was that, if you use player hosting, Epic Game Services will host the matchmaking and other game service…
We are a group of developers and artists from around the world making the games we love to play. We are ambitious, but stubborn and determined to do this.
We have made it our mission to create games, because we love them. Though that may not be a satisfying answer, We know our vision for our project…
Hi guys!
I just completed my first solo game dev project and published it to iOS App Store and Google Play.
It is a tap and shoot game in neon and retro style. There are multiple weapons to choose from, and you can customize your build and play style. Each enemy has its own unique behavior, and there…
Started working on a new mobile title a couple of weeks ago (well, actually not new at all, more of that later), of which I barely managed to do updates of as the TO-DO list is/was demanding/challenging, it was "just" simply impossible to push out any additional content; even now I feel guilty for…
The biggest update yet, update 09 is gonna bring the Defense missions and Alien Technology. In the meantime update 08c is Live with bug fixes and several new quality of life features. These include some requested features such as offline progress and multi buy options. I'm still focusing on active …
The Finns know more than just great music — they also produce terrific games. This little country, with its 5 million people and a mere 240 gamedev studios, boasts €2.2 billion in annual gaming market revenue. You’ve heard of Supercell, Rovio, Remedy Entertainment, Housemarque, Seriously Entertain…
“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.
Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…
Hi all,
This is my first real attempt at making a full game. I have been working on it in my (very little) spare time over the past several months. Epic Ball is a puzzle game where you get to knock down buildings and blow stuff up while trying to collect all of the colored gems. Epic Ball is pretty …
Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I don’t …
Qualcomm has released Snapdragon Profiler 2020.1. The system profiling tool for mobile devices with Qualcomm's Snapdragon platform has added a number of features and fixes for Vulkan graphics applications and games, including support for Vulkan frame captures on low memory devices, debug markers, a…
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would …
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would …
Back in January 2019 when we started talking about our new game — tint. watercolor paint quickly became its crucial element. Inspired by this Bulgari ad we knew that our watercolor implementation paint needs to match the high fidelity of the rest of the assets we were planning to create…
Today Google announced new tools for game developers including Google Play Asset Delivery, Android Performance Tuner, Android GPU Inspector, Cloud Firestore, and more.
- Android Studio Profilers is an overhauled Android Studio System Trace profiler to let you inspect and visualize how code is ex…
Arm and Newzoo today released The Evolution of Gaming Through 5G report explores how 5G is shaping gaming, while taking a look at the different mobile eras that led us to where we are now.
Key findings include:
- There will be over 1 billion active 5G phones by 2022, 22% of which will be 5G compa…
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would …
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would…
The Label’s 2020 Indie Showdown contest, presented by Indie MEGABOOTH, is open for submissions. The Indie Showdown contest will give top indie mobile game makers from around the world a chance to win one of three prizes, including a grand prize of $10,000. The three winners will be announced at Ind…
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would …
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would …
By Sven Lubek, Managing Director of WeQ
With so many mobile games on the market and such stiff competition to get high quality players, dreams of creating an incredibly popular game that goes viral in the app stores can be crushed quite easily. That is, without the right mobile game marketing.
Devel…
It wasn't long ago that user-generated content was a feature only the biggest PC games supported. Back then, mods were generally total conversions that gave rise to classics like Counter-Strike (Half-Life), DotA/LoL (Warcraft 3), PUGB/Fortnite (ArmA 3) and many others.
Mods in more places …Lightstream, an innovator in cloud-native live streaming technology, today announced its IRL (In Real Life) plan for broadcasters who stream events from their phones or mobile live streaming setups.
Streaming out in the world away from a computer and without a strong internet connection can…
An eye-opening AI- and WebAR-activated art gallery took place in LA at the Women in Entertainment Summit and at ART+TECH 2 exhibit at the Infinity Festival Hollywood in October and November.
The Women in Motion Augmented Reality art exhibit by creative studio Studio Moshon brought to life oil pain…
When we have an open world MMO, it’s crucial to be on top of its virtual game economy. It’s human nature to try to exploit the system, and your players will test the limits that you build for your world.
The sigmoid (also known as the logistic function) is an ally when it comes to balancin…
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.
[The original post with its formatting can be found at Unity Addressables Pooling]
In previous posts, I showed you how to load content in your game without limits.
Well…
Making good games is hard. Making games that yield a profit is even harder.
In the mobile F2P industry, we hear about KPIs ad nauseam. The mobile industry has refined the art of game making by embracing its love with data.
Data analysis is an inherent part of mobile F2P in 2019. Otherwise, h…
We all know that inflation in a game economy can cause a lot of problems. Among which:
- Decreased need to spend money on in-app purchases to obtain game items/currency
- Increased difficulty for new players to be able to compete with older players
- Lack of feeling of meaningful prog…
In PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios. Joshua Jané demos 'Bouncy Bear' and explains what makes 'Just Bare Games' tick, including the fact that all their games contain bears! Meanwhile, J…
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup! Reggie Fils-Aime enters the Video Game Hall of Fame and is honored with a lifetime achievement award. The industry mourns the loss of John Kirby, who at on…
The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…
We are pleased to announce the release of Matali Physics 4.6. The latest version introduces:
- Matali Render 4.0 add-on with ready for production use, comprehensive support for Vulkan API on Android, Linux, SteamOS and *BSD. Together with this release, we recommend the use of Vulkan API in p…
We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distan…