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    • By Lazy Fangs
      Hi all!
      We are looking for people to help make a simple TPS shooter game - the goal of the project is to create a hobby team that would eventually be able to learn, tackle bigger projects and make some cool games.
      We have a GDD that still needs some work and we are clarifying it as we speak:
      https://docs.google.com/document/d/1UdvIVc7qomldBq_8WuAK5mXVnv7rstcNkpgSZtaB4FM/edit?usp=sharing
       
      Currently we are looking for:
      Concept Artists
      2D Texture Artists
      3D Modellers
      C# Programmers
      Level Designers
      Sound/FX

      Please PM me, leave a reply or contact me on Discord: Wing Dancer#2868
    • By Data7 Games
      Project Name: Rift One
      Role Required**: (Language - C#)
      - Dedicated Unity Programmers
      My Role: Project Lead
      Previous Projects: N/A
      Team Size: 6
      Project Length: n/a
      Compensation: Rev-share until we get funding.
      Responsibilities: 
      - Must know Unity. 
      - Must Know How Gitlab & Sourcetree work
      - Advanced Programming.
      - Friendly and chilled
      Project Description: An Sci-Fi FPS based in a alien world, where you, mark maxin are forced to enter a portal that transports you to another world.
      **Contact**: please Email us at data7games@gmail.com
    • By RoKabium Games
      For this Screenshot Saturday we're showing the different tabs in the Cargo Bay where you can find all Minerals, Gems, Gases, Artefacts and Fossils you have in your inventory.
    • By G-Dot
      Hello everyone! I've decided to implement a destructible enemies system.
       
      Description:
      When bullet hit enemy in specific part of his body(arm fo example) armour, which covers that part of body, will fall off. Enemies in my game are robots so this means that when shooting them certain plates of their armour will fall off. All enemies will have a different amount of armour plates
       
      My solution: 
      The only solution I came up with is to make an actor with a static mesh and attach it to the bones of enemy's skeletal mesh. When bullet hit that actor it detaches and fly away with add impulse node.

       
      Question: 
      Maybe there is a better solution, which I'm missing and it's more efficient. 
    • By Dimitris Georgantis
      Mystery Me
       
       
      Play now! For Free. This game is made by one person with only 1 year of self taught experience. Normally the game needed 2+ years of work to finish!! However I spent 8 months on the game and made something to see your thoughts on my try for something different in terms of how you progress in game and evolve based on your feedback.I don't get any money for that and it would be a pleasure that at the end of the day the game takes a lot of feedback so I will know where to improve and happily continue doing what I love.
      Download the Game
      Itchio:https://geo-games.itch.io/mystery-me
      Discord Server : https://discord.gg/yQ6Duwg
      Website : https://www.geogames.gr/
      Facebook Page : https://www.facebook.com/Geo-Games-178252663129417/
      Twitter : https://twitter.com/GeoGames14
      Youtube : https://www.youtube.com/channel/UCjz48A
      Release Trailer: 
       
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