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Latest PC Activity

theaaronstory
August 27, 2022 08:46 AM
Right Before The End

It has been said that the most difficult part of making a game is to actually complete it. That could not be further from the truth. It may hold up when a developer is just starting out, and have little to no experience of what lies beyond completing a game (let alone making it*), but when there's …

7,793 views
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Venatus Games
August 29, 2021 10:20 PM
Nightfall DevBlog - Now in Color
Introduction

Folks – it's that time again. We're back for another blog post… and it's a doozy! We're bringing more variety to the game than ever before and that's what this blog post focuses on. We've been hard at work on the Alpha release of the game and we're very excited to share our progress sin…

10,327 views

--

Hi.

Try to make a online version of 3D Tetris called BlockOut .

https://youtube.com/playlist?list=PLi0zyNfBMXA-8NyIWGjt4yZw5Gzmyxhx-

https://blockout.nu

Have code on GitHub.

Suggestions?

M.Sc. MagI

-----

3,660 views

We can't believe we're writing this but... after 6 years of development, our game is finally out! (I'm one of the guys on the development team) We are having a heart attack and would like to ask you, ( hoping it's ok to do in this forum) to check it out and if that's something you think you might e…

3,605 views
Venatus Games
May 12, 2021 01:55 PM
Nightfall DevBlog - Light the Night!
Introduction 

We're a little late for this but – Happy New Year! Hard to believe this is our first blog post of 2021. Time really flies. As per usual, we've been caught up in the whirlwind that is life. Unfortunately, I had a brush with COVID-19 that was not so fun, and a lot of our team member…

9,134 views
nikkoid
May 11, 2021 12:29 PM
Link to the first playable W.O.K demo

Link to the playable demo of WOK : April 2021

The instructions are in the game itself. Just unrar the folder and run the .exe

Works only on PC. Needs an English keyboard (French Keyboard will do random things, install the ENG keyboard and switch for playing).

Also the default resolution is 1920x1080, …

7,416 views
New PC Arcade-Space-Shooter: World.Save()

World.Save() is a science fiction, top down, arcade game, where you have to take care of your own and the life of your planet. Take control over the last spaceship in Earth's orbit and defend the planet from asteroids and alien attacks.

In addition to the normal attacks, special events such as aster…

3,112 views
Venatus Games
October 28, 2020 12:47 AM
Nightfall DevBlog - The Challenges of Game Dev
Introduction

Hello survivors of the night! How have you been? It's been six months since our last blog post. Just over a half a year. We took a good long break from creating these blogs as it put a lot of added stress onto our development and at the end of the day, Nightfall is still a hobby project…

6,967 views

If you've made your game in Unity or Unreal and designed it to work with a gamepad on PC, it can potentially work directly on game consoles with minimal changes.  I've worked on a few ports where nearly everything worked out of the box because the PC version focused on xbox controllers.

If you'…

5,522 views
CSM works fine on AMD GPU not on NVIDIA GPU

FYI that sort of issue would get caught by the D3D debug layer, and I definitely recommend enabling it for your debug builds.

4,608 views

@-Stu- Thanks for the feedback! I will see what I can do.

4,872 views

It's also still very common in games to teleport objects. E.g. grab nearby the ball and teleport it into the hand.

Nice idea. I think I can cheat this out. Thanks.

4,515 views
			// Update the information in mSkeleton 
			mSkeleton.mJoints[currJointIndex].mGlobalBindposeInverse = globalBindposeInverseMatrix;
			FbxVector4 translation = mSkeleton.mJoints[currJointIndex].mGlobalBindposeInverse.GetT();
			FbxVector4 rotation = mSkeleton.mJoints[currJointIndex].mGlobalBindpo…
5,994 views

My first thought when looking at your code is “order of operations”.  Have you tried switching the last two statements around?  Have you tried setting amount to 0 or 1 and checking if you can get back your original animations?

My second thought is that there is a needless round-trip from q…

9,941 views

Large said:
answer a few questions

Moving this survey post to the Lounge. @large , you don't need to do anything (the thread has already been moved to the appropriate place). Please read the site's posting guidelines before you post again. https://www.gamedev.net/guidelines

4,236 views

@Alberth thanks a lot for your support!
Well, you are right. I will try to stop designing constantly and will try to make something more material.
I think I will be able to improve some aspects of the prototype right during the process. Maybe will post some kind of a report here when I've some progre…

18,262 views
Venatus Games
April 03, 2020 03:00 AM
Nightfall - DevBlog #8
The player stumbles across a vein of coal…Introduction 

Welcome back! In the month and half since our last post, the world has changed quite a bit. While I don't mean it as a pun, both the real world and Nightfall's world are much different from what they were at the time of our last blog post.…

7,268 views

Green_Baron said:

Attention, rant :-):

Codeblocks costs time compared to a simple editor call with a new file in a new directory right from the terminal. Frankly, I can't understand how people can productively work with that. There is an incomprehensive “Workspace”, a meaningless “Project”and a virtu…

19,440 views
Tom Sloper
March 21, 2020 08:30 PM

Locking thread (necro)

3,607 views

@christiancl Thanks for the follow up. I still have you on my list for when our project is ready to consider music.

16,643 views

Most likely, there is no such tutorial. Hexagon theory is completely independent from the programming language and the render backend, and opengl is independent of the programming language too.

Your best bet is to split the problem in two. Code a hexagon map in c++, and render that map. A hexagon bo…

10,802 views
Venatus Games
February 14, 2020 03:33 PM
Nightfall - DevBlog #7
Flint Pickaxe embedded into StoneIntroduction 

Hey everyone! It's been quite some time. Let me be the first to say, I do not like waiting this long for blog posts. Sometimes though, it is necessary. We had a lot of things we wanted to re-do and fix and school and life sometimes slow us down. Th…

9,796 views
	 Kat & Bunn: A retro-style RPG where you should never judge a book by its cover.

Hello! I’m just starting out as a voice actor and was wondering if you needed one for this game as I’d be very interested in working on it as it sounds and looks very cool! Let me know if you want me to send a demo reel over and good luck to you in finishing it!

4,605 views

Please try my new game which I have been developing in the past few years! Download now on Steam

Strazeal - A digital strategy board game for 2 - 4 players with online play.

Capture your opponent's bases while protecting all of your own using land, water and special weapons.

More information and Downl…

2,976 views
RoKabium Games
January 13, 2020 05:37 PM
Dev blog #10 – Release date April 2020
Release date

It’s official, we are nearing the end of development of our game “Something Ate My Alien” and we will be releasing it on the Steam platform in April 2020!

SAMA available April 2020

Reaching this milestone and being able to set a date for release is extremely exciting and a bit scary for u…

3,268 views

Hi there or here , I am nothing from what you requested. I am not a graphic designer or a programmer, but I have a story, I have a world, I have a prototype of a skill tree, I have a very complex class system,even an ideea about some cool mechanics. I can say I am a writer but more close is a dream…

6,266 views
Venatus Games
January 06, 2020 09:33 PM
Nightfall - DevBlog #6
NIGHTFALL DEVBLOG #6Work in Progress - Second Draft of MountainsIntroduction

Hey everyone! It's finally time for DevBlog #6! The first blog post of the new year! Woo hoo! We're excited to be back. It's been awhile since our last blog post. We spent the last bit of December celebrating the holidays w…

4,784 views
dozd
December 23, 2019 10:45 AM
Rail Route: a train dispatcher simulator [The Levels Update]

We are happy to announce another big content update for the Rail Route - a train dispatcher simulator!

Watch a brief teaser to quickly see what's new in this update


You can try the alpha preview free at itch.io!








4,648 views
Mikael Henriksson
December 22, 2019 10:36 AM
Fourteenth Entry - December 22, 2019

Hello!

This is the fourteenth entry of my development blog for my project 'Tracked Mind'. 

I've continued to build the apartment complex that I mentioned in the previous post, the lighting issue has been resolved. In addition to that I’m finally done upgrading my computer, and get…

4,349 views
Venatus Games
December 10, 2019 10:44 PM
Nightfall - DevBlog #5
NIGHTFALL DEVBLOG #5

(Sorry for the delay! The DevBlog did not save so this is my second time writing this entire thing out again. Second time is the charm, am I right? ❤️ )

Introduction

Hey friends! It's good to be back! It's been a busy time for all of us over here at Venatus between celebrating Tha…

8,169 views
Hodgman
November 22, 2019 04:00 PM
Live on Kickstarter!
es 

For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, AND …

5,704 views
Webellion
November 22, 2019 03:34 PM
Development Update - November

RTS fans, check out the new DevLog entry of Five Nations. Take a look at the article and learn what updates we've delivered since our last check-in.

News
  • The updated version of the Super Early Access is coming out on Game Distribution in December, so hold tight we're almost there.
3,312 views
Total Mayhem Games
November 21, 2019 03:21 PM
Episode Two: Mysteries of Misty Valley

The second developer diary in our four part series is about how we created the environments of We Were Here Together and brought them to life. The game is about exploration, so it's vital to design and build spaces which have character, that players want to spend time with. Watch it below!

 …

2,565 views
Venatus Games
November 18, 2019 04:33 PM
Nightfall - DevBlog #4
NIGHTFALL DEVBLOG #4

Introduction

And we're back! We've been crafting up some goodies for you in the week since our last post! As you can see from the cover photo, the player is no longer alone in the world. We've broken ground on AI, Monsters, Trees, Crafting, and a lot (A LOT!) of interna…

6,297 views
ProjectTaival
November 18, 2019 12:28 PM
Dev Diary #046 - Back To Business

Hello and welcome to this weeks Dev Diary!

The recuperation from this flu has taken much longer than anticipated, so it definitely was something more than common flu. But, instead of just lying bed ridden without doing anything, I decided to spend some time thinking about possible ways to de…

2,861 views
Unity Addressables Pooling: Jump In!

If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.

[The original post with its formatting can be found at Unity Addressables Pooling]

In previous posts, I showed you how to load content in your game without limits.

Well…

12,201 views
JohnyBGooD
November 12, 2019 02:13 PM
Zibbs - Alien Survival. Devlog #8: Possession of Humans

Hello everyone, 

New and interesting feature of humans possession has been added to the game. This ability will help us to interact with humans and use them to get resources and useful items. Possession skill let the player to move around as a human and start fights with others. When a human…

3,780 views
Venatus Games
November 11, 2019 07:57 PM
Nightfall - DevBlog #3
NIGHTFALL DEVBLOG #3 Introduction

It's been almost exactly a month since our last DevBlog. This means that Nightfall is about one and a half months old and even as an infant... Nightfall is already starting to walk. The team has been working diligently and I don't think a day has gone by…

6,392 views
ProjectTaival
November 11, 2019 01:23 PM
Dev Diary #045 - The Recuperation From Ailments

Hello and welcome to this weeks Dev Diary!

Unfortunately, while tending for my wife while she has been sick, the flu catched up with me. Despite every sensible precaution (not involving hazmat suits or rubber gloves), We have both succumbed to bed rest, doing our best to just being able to p…

3,070 views
Unity Addressables Migration: Music to my Ears (Part 1)

Just one more song...

Those famous last words of a videogame musician convincing a programmer to add the last audio track to the game that was about to be released.

What could possibly go wrong?

I'll tell you: that last song added a mere water drop to a glass that was about to spill.

A…

7,151 views
TheFever716
September 05, 2019 09:01 PM
Steam Library Beta Releasing on September 17

Steam is a powerhouse game distribution platform that is constantly changing. With features like the Interactive Recommender, Valve is always looking for new ways to up the ante an…

3,803 views
TheFever716
August 23, 2019 01:45 AM
Solid Dell PC Currently on Sale

Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660,  6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.

Quote

  …

4,774 views
TheFever716
August 13, 2019 09:00 PM
RTX 2070 Super and 2080 Super Cards are Restocked

For those of you looking to beef up your PC's capabilities, NVIDIA has restocked its supply of RTX 2070 Super and 2080 Super cards.

According to NVIDIA, these cards have "a superfast GPU with more cores and faster clocks to unleash your creative productivity and gaming dominance."

The RT…

5,692 views
4P|Marc
July 02, 2019 06:34 AM
SCILL Play now in open beta

4Players launches Next-Generation Player Engagement Platform SCILL™:

SCILL™ Play open beta for Android and iOS now available

 

Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.

5,276 views
Sound Design with an iPhone SE

Last month I gave another public talk at the Unreal London Meetup (link here if you're curious) which gave me the chance to show off how I’ve been using a very simple set up to achieve high-quality results.

By regressing to a simpler workflow as shown to the right, I can focus on my new…

8,009 views
Immersion in Final Fantasy XV

Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…

14,957 views
Game Design: A Different Approach to Difficulty

The problem of difficulty in games has been debated to great depths for a long time. Various alternatives to the traditional approach with different difficulty modes at the beginning of a particular game have been proposed, analyzed and implemented. And yet, as much as they patch up the errors o…

24,782 views
McVouty
October 22, 2018 08:54 PM

Reallusion’s CC3 completes the 3D game character pipeline for game developers. Access a highly optimized game character base for mobile, AR and VR developers then integrate InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly wi…

4,285 views
Janis_monetizr
September 27, 2018 02:31 PM

 

 

Starting From today everyone can sign up to Monetizr beta test for cloud computing SDK:  HERE

The key objective of Monetizr is to monetize games and drive revenue for game developers. Games use only a fraction of device processing power. Unused processing power on those d…

3,807 views
Vik Bogdanov
March 08, 2018 02:11 PM
DMarket Partners with Unity Technologies, the World’s Most Widely-Used Real-Time 3D Development Platform

DMarket, the world’s first blockchain-based marketplace for trading in-game items, announced today a partnership with Unity Technologies, creator of the world’s most widely-used real-time 3D development platform. The partnership allows any Unity-based game to easily connect to DMarket blockchain…

3,841 views
khawk
August 17, 2017 05:53 PM
Valve to Restrict Steam Keys to Developers?

PCGamesN is reporting that Valve has started a new policy that controls the number of Steam keys available to developers: the number of keys you can request as a developer will be proportional to the sales of your game on Steam.

Quote

In a screenshot leaked to Reddit, allegedly…

3,484 views
khawk
July 26, 2017 10:56 PM
AMD Introduces Radeon GPU Profiler

AMD has announced their new Radeon GPU Profiler.

From their announcement:

Quote

Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how you drive the GPU in the last few years. The adv…

3,305 views
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