Blog 2 - 3DS Max exporter update.

posted in AntRWells
Published November 04, 2018
3D
Advertisement

V1.0 of the exporter is complete - It can export the entire scene graph, including transforms(Rotation etc) - also exports normals/binormals/tangents and any materials.

 

Conversely, Vivid3D engine/ide, can load this exported data with a few clicks. And the end result looks almost indentical to the 3ds max editor scene. this example shot turns off lighting etc, just to show that it works including textures/uv maps. 

Youtube preview of exporting being used.

export1.jpg

Previous Entry Blog 1 - 3DS Max 2018
Next Entry VividScript
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement