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Latest 3D Activity

IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated C…
1,559 views
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@Alberth Fair enough! 

6,727 views

Tuzi_Cure said:

Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10. 
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …

8,561 views
komires
December 19, 2023 08:42 PM
Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…

2,825 views

As someone with no talent for art and no training in modeling, I've gotten into AI art in the past few weeks to fill the gap.  Once you get over the learning curve it's pretty amazing, and it will only get better as time goes on.  I've been reading it's going to enter the 3D realm soon an…

2,654 views
Looking for testers for a new terrain mesh generation tool!

Currently searching for beta testers for #TileMesh!

What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.

Full version…

2,078 views

I need some simple robots and vehicles. Any 3d modeler is welcome.

3,384 views
komires
July 18, 2023 02:40 PM
Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes

We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…

5,899 views
TitaniumGL

kloena said:
Interesting… good work.

Thankyou. 

5,533 views

@Gnollrunner That sounds like a really interesting project! I just think that it might be too complex for my current skill level, but I will check the videos from your blog for sure. I'll contact you if I still have the courage ?

4,747 views
 3D Artist Looking To Collaborate With Game Developers!

Hey! My name is Al and I'm looking for a game developer to collaborate with. I am proficient in Blender, Photoshop, and After Effects. I'm great at sculpting 3D models and have the ability to rig and animate them all for their use in video games. I really like the clay aesthetic, so I don't believe…

2,423 views

@Aressera Thanks for quick answer. I fixed it by implementing solver function from qu3e and now it works perfectly. As it turned out all my calculations were right, just the order of calculation and so on were a bit wrong.

3,433 views
dimi309
June 03, 2023 09:36 AM
Amateur Collision Detection that Works

As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…

2,408 views
NicoClack
May 10, 2023 03:44 PM
Demographics of Players of Platformer Games (2D and 3D)

Hello. This is my first post here, so let me know if I should change anything.

I discovered while researching my upcoming game: Gravity's Great Betrayal, that there isn't really any information on this. So I did a survey and here are the results. There are other limitations that I mention later, but…

10,913 views

The current, and first, project of FlyDog games is Subject 9.

It is a 3D horror survival story. A similar game to its style is Alien Isolation.
Description of Subject 9:
"In a 20th century corrupt democratic society, where the government tends to keep civilians from knowing certain information, you, p…

2,424 views

Two little せいれい is living inside my head.

One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…

7,946 views
Citypy

Hello,

The newest version of Citypy is now online!

DOWNLOAD: https://citypy.neocities.org/download.html

regards,
citarr

2,642 views
IvanEfimov
March 22, 2023 07:08 PM
NeoAxis Game Engine 2023.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…

7,932 views
Help with 3D physics - having trouble getting accurate resolution with friction

The suggestion to look at old Bullet source was absolutely the best advice anyone could have ever given me. Between that and React Physics 3D, I've learnt so much over the past few days. My rigidbody engine has become fairly stable now. It isn't the most accurate it could be, but the results it gen…

4,779 views
komires
February 27, 2023 04:08 PM
Matali Physics 6.0 Released. 3D Physics Environment As An Innovative Direct Game Creation Solution

We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.

What is Matali Phy…
10,277 views

stevenclarkson said:

@undefined Realistically my job would be project management, obviously at such an early stage there won’t be much in terms of actually building a fanbase/deal with the business side of things. however I will be dealing with task management, outsourcing work (such as artists, UI …

4,024 views

Hi there, I'm pretty new here, but I've been working on my own indie game project for the last 7 months and wanted to share my Beta and hopefully get some feedback! It's called Cache Grabbers, and I'd really appreciate it if you all would check it out and let me know what you think. The first 8 lev…

3,653 views

Hi, I’m Pierre. I built a tool to store, version, sync, and organize art assets in the cloud.

As an indie, it was hard for me to organize and version art assets before they were ready for the game engine.

I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep …

3,100 views

Hello everyone

My name is Tomislav and iam searching for a job, project or basically anything where one can earn and get experience. I work in Blender and Substance painter for little more then 2 years and while i dont have some working experience i always learn new things and dont mind giving a cha…

2,809 views
hugardev678
January 10, 2023 08:31 AM
Beta version released

Beta version is released for OpenSuse users. Should work on Tumbleweed and Leap users. 

Post your comments, criticisms or requests.

6,657 views
JetSet Airport and Airline manager game 3d

JetSet is an airport and airline manager business simulation game where the player can manage an airport, start an airline and buy planes for the airline, as well as buy service vehicles and build airport infrastructure. The player can also sign contracts with foreign airlines so they can land at t…

2,693 views
How to render the scene to a texture (for the purposes of doing a Post Process shader Pass)?

Ok I made it.

My own rendering architecture confused me.

I had to make some adjustments to accommodate offscreen rendering.

What you have to do:

  • all rendering is made offscreen, exactly the same way you did before (same bindings etc.) with the only difference being that now you use a render target that…
6,792 views
Azurne
July 22, 2022 05:46 PM
Augury Gameplay
Fast paced gameplay with high difficulty, in-depth mechanics, and cooperative multiplayer. Action combat in confined dungeons with swarms of enemies, environmental hazards, and tough bosses.Steam Page: Store.steampowered.comTrailer:

Cooperative Multiplayer

  • Revive, heal, damage boost, raise defense, a…
12,874 views
enigma_dev
March 21, 2022 12:57 PM
DevBlog 19 - Campaign Screen, Level Loading, and 3D UI



A from-scratch C++ dynamic 3D animating UI system using spatial hash grid!

I've defined my game's main menu using this system.

Buttons are constructed from shared "lasers".  

That is, when we go a screen, the buttons request lasers to make up their shape.

These lasers are requested from a pool, an…

10,913 views
IvanEfimov
March 03, 2022 06:10 PM
NeoAxis Game Engine 2022.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

NeoAxis 2022.1 includes the bigger amount of improvements of any release in the last 3 years. Made many graphics and editor improvements, new game specific components were added…

17,794 views
IvanEfimov
August 02, 2021 10:43 PM
NeoAxis Game Engine 2021.3 Released

NeoAxis company releases a new version of NeoAxis Engine, a universal platform for making real-time 3D, 2D projects and window apps. The platform is intended to develop all kinds of 3D and 2D projects such as computer games, simulators, visual trainers, VR systems and to develop window apps with ri…

8,455 views
IvanEfimov
June 04, 2021 01:50 PM
NeoAxis Game Engine 2021.2 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

7,637 views
IvanEfimov
May 10, 2021 09:53 PM
NeoAxis announces a new licensing for the NeoAxis Engine

NeoAxis company announces a new licensing for their flagship product the NeoAxis Engine.

The versatile 3D/2D project development environment NeoAxis Engine has reached significant development. This is a full-fledged product, it has a lot of features. In the near future, NeoAxis Engine 2021.2 will be…

10,485 views
nikkoid
April 06, 2021 12:14 AM
Update: Slum Ville is ready!

I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also loo…

4,446 views
nikkoid
March 27, 2021 03:29 PM
I have added some foliage!

Foliage, rocks, debris and trees!   Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more…

1,824 views
IvanEfimov
March 15, 2021 12:59 PM
NeoAxis Engine 2021.1 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

14,551 views
amtthegame
January 23, 2021 06:56 AM
Almost There dev-log 03.

The coast of Almost There is the lifeless, desolate place. Remnants of marine wildlife cover bleached stones and white sand. Cold waves wash the wrecks of boats, and fishing piers stick out from the shore. What can you find here? A boat hook, a hemp rope?

Our social pages:

Linktr.ee

3,481 views
ShashankVer
March 19, 2020 05:15 AM
Old Western

Background 

The work produced by Shashank Verma is both dynamic and captivating and is a testament to his distinguished status and influence as a 3D Environment Artist. He has contributed greatly to many of the genre’s most popular releases in recent years including some of the w…

4,976 views
jb-dev
December 21, 2019 08:06 PM
Weekly Updates #73 - A Wild Ride

Well well, would you look at the time! It's time for another entry in your favourite Weekly Update blog! This week was quite busy I have to say. There were a lot of things to develop, refactor and design. However, there's only one new challenge this time. Nevertheless, let's get started!

Challenge #…
5,619 views
jb-dev
December 14, 2019 08:14 PM
Weekly Updates #72 - Ancien Temple

Hey hello there, it's you! Another Saturday is upon us so here's this week's Weekly Update. This week was by far much more about marketing than anything else. Nevertheless, I was still able to come up with one new jungle challenge. So let's get started right away!

New Challenge

Let's start with the n…

5,826 views
jb-dev
December 07, 2019 07:05 PM
Weekly Updates #71 - Don't loose your footing!

Hey, nice to see you again! Guess what? it's Saturday! It's time for this week's Weekly Update post! Last week was quite productive. There are two new jungle challenges. This means no minor updates yet again... But anyway, let's get it started!

New Challenges

So, last week I added two new platforming…

5,161 views
FishingCactus
November 19, 2019 02:24 PM
Nanotale is now out on Steam early access. Learn more about our game production and workflow.

From Epistory to Nanotale

When we released our first game Epistory, we wanted to do something different from what you could find on the market. One of the ideas was to create a typing game. We didn’t know if there was…

7,206 views
jb-dev
November 09, 2019 09:14 PM
Weekly Updates #67 - Take the ELEVATOR?

Hey! long time no see! Welcome to your favourite weekly blog! To recap what I said last Saturday, I could not write at that time. Thus this post will be pretty big. So, without further ado, get ready for your weekly update fix!

Elevator Updates

First, elevators were upgraded. Their 3D mo…

5,119 views
DarkPrison
November 08, 2019 04:03 AM
Dark Soul or Let it Die on Android and iOS mobile platform

Most people don’t think there are any games other than clickers or auto-play games on mobile. They would be wrong. It can be hard to find them, but there are actual skill-based games available. There aren…

7,749 views
Hermetix
October 17, 2019 05:03 PM
Doom Challenge, Doomed Attempt.

I have estimated that I will not be able to finish this challenge in time. I have started it too late and without a clear direction from the beginning.

I managed to finish the necromancer character, the AI and most of the map. But I had some problems with projectiles going through walls and …

5,230 views
Venatus Games
October 14, 2019 05:11 PM
Nightfall - DevBlog #2
NIGHTFALL DEVBLOG #2

I'd like to start this post by saying - This week has been absolutely insane! In just over a week's time since the last DevBlog, we've reached over 100 members in our Discord community, added three new team members to our team at Venatus, and broke ground on terrain gene…

7,649 views
FishingCactus
October 09, 2019 12:54 PM
Release Date Announcement

Hi gamedevs, 

We are happy to announce the release of Nanotale in early access on the 23rd of October 2019. 

http://www.youtube.com/watch?v=5IohCH2aCx8

Wishlist the game on Steam

Why in Early Access?

The initial plan was to release the full game in September 2019 but then, we no…

5,256 views
Paszq
October 08, 2019 11:19 AM
Arpago’s October report!

Well, let’s sum up most recent progress. Done some enemy balancing, major camera behaviour tweaks, graphical enhancements (mainly water, ambient light, and caustics), added mechanics behind talent tree nodes (for Ranger for now), added new zones, new puzzles, new areas, working zone-specific light…

3,243 views
Daniel Lochner
October 06, 2019 07:57 PM
? Graphics and Sound Effects - Indie Game Devlog #7 ?
▼ Watch the Devlog on YouTube ▼ ▲ Watch the Devlog on YouTube ▲

 

Hey everyone!

I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!

You can view …

4,023 views
adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widely…

19,998 views
GameDev.net
January 28, 2019 02:11 AM
XM-03 3D Model Workflow

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic.

My most recent task was to create the XM-03 Hornet for Infinite Fleet.  I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has real…

13,188 views
lawnjelly
November 12, 2018 02:20 AM
Using the Skin Modifier in Blender to Quickly Model Creatures

After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged like myself, and als…

24,675 views
gdarchive
October 14, 2018 11:37 PM
Reverse-Normal 3d Outline Tutorial

  • Duplicate your mesh.
  • Apply flat black material for the outline.
  • Select your duplicated model and reverse its Normal direction.  'Face normals' are the direction a face is pointing/rendering.
  • Next, we turn on backface culling.  'Backfaces' are the sides of faces that are pointi…
  • 20,583 views
    Contact-hardening Soft Shadows Made Fast

    Figure 1: Contact-hardening Soft Shadows in Sponza scene. Note how the green adornments’ shadows are hard (because the shadows are close to the adornments) whereas shadows of poles hanged high in the air (poles are not visible in this screenshot) cast very blurry, barely visible shadows (like…

    51,461 views
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