Spacing in Different Levels

posted in DATT3701Group
Published November 12, 2018
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One of the problems we’ve ran into is the amount of space we have for each player playing our game. We’re going to have to create the rooms for small spaces, preferably 2m x 2m walking space and on the outliers

We’ve come up with some solutions in traveling through the maps easily.

1.       We would start by separating the rooms into different levels. Simply by touching the doors. Once touching the door, the player would teleport to the other side of the door.

2.       We would leave it in an open concept and hopefully the player has enough space.

3.       The elevator idea, which fixes all these problems and changes the way the levels are constructed. Basically, through using the elevator, once the player enters the door the player would have to turn around to press a button and go to the next floor.

 

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Also, another way of moving through the corridor with small spaces was using a horizontal escalator.

 

And an update on what the equipment room can possibly look like:

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Where those are cabinets where equipment will be placed inside of. Those Cabinets will be able to open and close. Later it will be a lot more detailed with computers and accessories. Past the door is an elevator that will also be detailed in the future.

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