DATT3701Group

This blog is being used to document the process and development of "Planemo" by Kristen, Filiz, Ryan, Tobi, Tristan, and Tristan. Planemo will act as a research tool to explore the effects embodiment has on one's emotions, thoughts, and certain types of pain.

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DATT3701Group
March 25, 2019
Game Trailer

The trailer for the current state of the game:

 

Planemo_Trailer.mp4
2,573 views
DATT3701Group
March 18, 2019
Current and Future Developments

We have updated our game design document outlining all aspects of the game and future developments that may be done in the future.

Attached below is a link: https://docs.google.com/document/d/1ByRGwJsot6PQEfo_In1WTRykXoUSmR1u8NrR9LW0K98/edit?usp=sharing

 

-Kristen

1,120 views
DATT3701Group
March 18, 2019
Calibrating Avatar

We have successfully added a 'calibrate' action the game. When the player stands in a T-pose and the 'c' key is hit on the computer keyboard, the avatar will properly adjust to the player's height. In addition, we will add a scene after the main menu scene and before the gameplay starts where th…

1,002 views
DATT3701Group
March 08, 2019
Transporting objects from Scene to Scene and Fixing the Conveyor Belts

An ongoing problem we have been facing is transporting the keycard with the player as they move from one scene to another. Parenting the keycard to the player in a C# script proved unsuccessful As well, using the Object.DontDestroyOnLoad command would transport all objects from the previous scen…

748 views
DATT3701Group
March 03, 2019
Mapping the Avatar to the Player

We've mapped the Final IK Pilot model asset to the players movements. The model's hands and head are now accurately in sync with the player's real-world movements. We chose the pilot because we felt the uniform best resembled an industrial spacesuit.

 

-Kristen

718 views
DATT3701Group
February 28, 2019
Changing Elevators and Questionnaire

Due to Final IK complications, we've decided to change the initial elevator in the escape pod into a transporter of sorts. Originally, the elevator head up and down animations, which would change the y-position of the player but not the predefined floor. Unfortunately, after much trial and error…

654 views
DATT3701Group
February 23, 2019
Texturing the World and Adding Signs

We have added basic materials to all of the walls, floors, and objects in each level: the walls and floors a matte white, and the hallways are matte black white glass chards sticking into the broken hallway. In addition, we've added signs and arrows to indicate to the player which direction to h…

613 views
DATT3701Group
February 13, 2019
Embodiment Testing in Levels 1 and 2

We have made progress on our first two levels that test the player's sense of ownership over the virtual avatar: the broken hallway, and equipment room. 

The Broken Hallway

In the broken hallway, the player steps on a platform that moves them across the hallway and past dangerous objects…

1,163 views
DATT3701Group
February 13, 2019
Graphics and Sound

Planemo now has a logo and corresponding loading animation. The following gif is what the menu screen will look like. Player's will be able to click on the instructions option to learn the basic controls and plot, and they can click on the start button to choose their avatar and begin the game. …

1,157 views
DATT3701Group
January 27, 2019
Progress Update and Future Goals

This week we updated our version of Unity and Steam VR to combat issues we had with the Final IK plug-in. Now, the plug-in successfully works and we have been able to properly map the player's head and hand movement to an avatar. As well, we've changed the scripts according to the Unity and Stea…

1,292 views
DATT3701Group
January 19, 2019
Automatic Doors & Travelling with Key Cards

We've turned the door to the escape pod into an automatic door. When the player enters the collider of the escape pod doors, the doors will open using an animation. Similarly, when the player exits the doors' collider, they will close with a closing animation. Only the player can activate the do…

1,203 views
DATT3701Group
January 14, 2019
Final IK Set Back

While testing Final IK we ran into a problem with our code which we're working to resolve currently. We've also been working on art assets this week and have been developing plans for the music and fx we hope to use. More to come soon but for now here is the WIP Logo we will be using.
 

Read more in DATT3701Group

1,243 views
DATT3701Group
January 12, 2019
Character Models

Currently, we have two fully rigged models; an astronaut and an alien. We will be using the "Final IK" asset to properly sync the models' hands, arms, head, and body to the player's movements.

The models were acquired from Yobi3D.com and are free to use commercially.

 

Sources:

A…

1,511 views
DATT3701Group
December 03, 2018
Blocking out first level - Game Demo

We've created a small demo for our game, which includes the escape pod, one of the elevators, the broken hallway, and a key card.

Below are images in the following order:

1. Inside the escape pod

2. Looking into the escape pod

3. Room on first floor, entrance to broken hallway

1,244 views
DATT3701Group
November 25, 2018
Hallway Model (In progress)

Here are the photos of the hallway for our game. In this part, there will be two hallways; one is with the obstacles, and the other one will be the same hallway without obstacles. Players will use a conveyor belt to cross the hallway. Our aim is for players to test the ownership and agency. For t…

1,187 views
DATT3701Group
November 23, 2018
Questionnaire Interface

So far, this is the interface of our questionnaire (at the bottom of the post). The questionnaire pops up each time a key card collides with the escape pod, and disappears once the player hits submit. The text to the right of the sliders display the sliders value in real time. When the submit bu…

1,138 views
DATT3701Group
November 23, 2018
Elevator

Here is the current settings of the animation for the first type of elevator. There are three elevators in the game in total: one that goes from the escape pod floor to the broken hallway, one from the normal hallway down to the escape pod, and one at the end of the broken hallway that takes you…

1,352 views
DATT3701Group
November 15, 2018
Adding Code to the Questionnaire, Elevator, and Key Cards

Questionnaire:

So far, the data from the questionnaires the player fills out at the end of each level is sent to a new CSV file. In the future, more data will be sent to the CSV file such as the current time so we will know how long the player spent playing the previous level. This informati…

1,355 views
DATT3701Group
November 15, 2018
Escape Pod Model

Below are images of the escape pod made by Ryan. This is where the player will play the tutorial level and come back to each time they find a key card. There will be a collider on the outside of it to the right of the door. Once a key card collides with it, the questionnaire will pop up.

-Kr…

1,294 views
DATT3701Group
November 12, 2018
Spacing in Different Levels

One of the problems we’ve ran into is the amount of space we have for each player playing our game. We’re going to have to create the rooms for small spaces, preferably 2m x 2m walking space and on the outliers

We’ve come up with some solutions in traveling through the maps easily.

1…

1,467 views
DATT3701Group
October 29, 2018
Equipment Room Design Idea

This is a concept for the layout of the equipment room. In the centre will be a reclining, operating  chair with a spotlight about it. This is where the player will sit to get their spacesuit repaired. Lasers will shoot out of the light attachment from above and repair the suit with its futurist…

13,090 views
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