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Ping, Zap, Zing! Side Scrolling Arcade Shooter Challenge - Without Weapons!

khawk

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sidescrollerchallenge.png

In a great example that every vote counts, it was a close call but the Side Scrolling Arcade Shooter won out over Doom in the community poll.

Side Scrolling Arcade Shooter Challenge

Your challenge is to create a side scrolling arcade shooter. But not any side scrolling arcade shooter - your shooter must be set in a world without weapons - specifically, no bullets, missiles, or lasers considered a traditional game "weapon".

How does one have a shooter without player weapons? Flex the game design muscle - it is for you to decide.

Gameplay

Scrolling Shooters are a type of shoot'em up game that emphasize fast-paced shooting on a large scrolling playfield with many enemies. Oftentimes the enemies follow some kind of pattern or predetermined position.

In this challenge we have defined "Side" scrolling, meaning horizontal scrolling, and "arcade", implying fast-paced. Therefore the requirements for this challenge are to develop a fast-paced, horizontally scrolling shooter game where the protagonist is advancing through a level encountering hordes of enemies that they must pass - whether by eliminating or by out-maneuvering - in order to advance to the next level.

Games like R-Type fit this criteria - except the weapons.

ARC_R-Type.png

Atari's Vanguard from 1982 is another example of an early scrolling shooter:

 

Challenge Requirements

The game must include:

  • Main menu and a way to return to the main menu
  • Game Design
    • Player navigating a horizontally scrolling level
      • Minimum one protagonist character controlled by the player
      • Must maneuver the player around moving and stationary obstacles
      • Minimum two levels
      • Must define the end goal for the level
    • Enemies or antagonists attempting to disrupt the player's progress and/or kill the player
      • The player can kill or ignore the enemies
      • Enemies may follow patterns or be strategically placed
      • When replaying levels, enemies always appear in the same location and follow the same behavioral patterns
    • Power-ups
      • Each level must contain at least one power-up that the player can pick up in the course of playing the level
      • Power-ups can be dropped by enemies or exist in special locations in the level
      • Gameplay must be designed for fast-paced action where the player's knowledge of the level, enemy behaviors, and ability to react quickly help the player advance.
    • Audio
      • Minimum 1 music track fitting of the chosen labyrinth environment
      • Sound effects fitting for the environment
    • Visual Arts
      • No restrictions
    • NO TRADITIONAL "SHOOTER" WEAPONS FOR THE PLAYER - no bullets, missiles, or lasers
    • Optional: one GameDev.net reference or easter egg

    Dates

    The official Challenge period starts on March 30, 2019 and ends at 11:59pm UTC June 1, 2019.

    Submission

    Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include:

    • Required: Link to project posted for download in GameDev Projects
      • Upload your files to the project so other members can download and play
      • Please contact me if your submission is a web-based game (GameDev Projects does support them!)
    • Required: Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged.
      • Embedding YouTube or Vimeo trailers in your Project is also encouraged
    • Required: A GameDev.net Blog post-mortem associated with your GameDev Project (select Project when posting blog).
      • Share what went right, what went wrong, or something you learned
    • Optional: Source-code link is encouraged for educational purposes but not required
      • Github link, zip download in GameDev Project, or otherwisearcadechallenge.png

    Challenge Award

    Participants who complete the Challenge Requirements and all of the Required submission elements will receive:

    • 1,000 Pixels
    • Mention in the GameDev.net Direct weekly newsletter
    • The Arcade Shooter Award for your GameDev.net profile representing your completion of the Side Scrolling Arcade Shooter Challenge

     

     



    19 Comments


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    As for the no weapons thingy - I therefore assume that using a different combat trick (object throwing physics, fluid dynamics, turret placement (i.e. not directly used weapons) or requirement to cook meal to kill enemy, or whatever crazy idea one gets) is a passing option?

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    3 hours ago, Vilem Otte said:

    As for the no weapons thingy - I therefore assume that using a different combat trick (object throwing physics, fluid dynamics, turret placement (i.e. not directly used weapons) or requirement to cook meal to kill enemy, or whatever crazy idea one gets) is a passing option?

    Yes, obviously something must "shoot" in a shooter, but for no weapons the basic rule is no bullets, missiles, or lasers. I can update the challenge notes to better reflect that.

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    Thanks, that's what I expected. I might have few weekends open in next 2 months - so I may give it a try to participate (hard to tell whether I will finish anything due to time constraints).

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    I'm in! I want to learn to make games from scratch so this will be a good motivator. And it also gives me quite the checklist of things to learn. Hopefully I can make something before the deadline. I'll be using libgdx. 

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    I'm in too, I'd have started already but need to come up with some ideas for the no weapons thing. So you have to shoot, but can't shoot bullets, missiles or lasers? So you could shoot e.g. water, cats, scrolls? Or does cat count as a missile? :D 

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    LOL...meow.

    edit: still giggling.... :D

     

    ouch...that's just wrong on so many levels... VVV

    Edited by GoliathForge

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    Interesting. I think I'll throw my hat in on this one.

    But what to shoot...?

    Personnel? ...yeah, I think I'll have you shoot personnel at your opponents.

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    If my time allows it, I would create a 3D horizontal SHUMP and named it FORCEFIELD, where your only weapon is your shield which rotates 360 degrees from the main ship and all enemy bullets will bounce and some items with global effects ^_^y  NO bullets, laser or missiles : - D

    image.png.2f9bf1ac0995a078400e129482f8024e.png

     

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    26 minutes ago, DexterZ101 said:

    If my time allows it, I would create a 3D horizontal SHUMP and named it FORCEFIELD, where your only weapon is your shield which rotates 360 degrees from the main ship and all enemy bullets will bounce and some items with global effects ^_^y  NO bullets, laser or missiles : - D

    image.png.2f9bf1ac0995a078400e129482f8024e.png

     

    Good idea! :) 

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    Thanks @Rutin ^_^y there's a lot of crazy things in my mind... like some power-up loot items when use will turn the enemies into a sheep or make a thunder that will kill all enemies : - D

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    Just now, DexterZ101 said:

    Thanks @Rutin ^_^y there's a lot of crazy things in my mind... like some power-up loot items when use will turn the enemies into a sheep or make a thunder that will kill all enemies : - D

    That would be cool. :D 

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    Is it no bullets for the player? Or just no bullets period? 

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    37 minutes ago, Eck said:

    Is it no bullets for the player? Or just no bullets period? 

    Good question! No bullets for the player. I'll update the challenge description.

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    2 minutes ago, khawk said:

    Good question! No bullets for the player. I'll update the challenge description.

    Hello @khawk ! I'm considering giving this challenge a go and I do have a few concepts in mind. I think I'm okay with this based on the description but I wanted to confirm, is having an energy orb that shoots from the player's organic body okay as this isn't coming out of a rifle or weaponized device?

    Thanks!

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    Just now, Rutin said:

    Hello @khawk ! I'm considering giving this challenge a go and I do have a few concepts in mind. I think I'm okay with this based on the description but I wanted to confirm, is having an energy orb that shoots from the player's organic body okay as this isn't coming out of a rifle or weaponized device?

    Thanks!

    Yes, that qualifies.

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    Just now, khawk said:

    Yes, that qualifies.

    Awesome thanks! :) Have a good one!

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    nice. Today I check my idea against the wikipedia entry for shooter. The closest I come is in the Other section, so I'm still in. Who do we have to blame for this conundrum? I would like to shake their hand. :) nah, I'm just playing. If you read the requirements as a check list, this one is real easy. I also like the push for an all hats on board. Digital music will be a hurdle. I like it. I think in order for me to be able to make that happen, is going with raw hardware synth / old school txt file storage type stuff. So thank you for that. Oh, and an easter egg? The hell, who's driving? :D 

    Edited by GoliathForge

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