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Building With Blocks

Building With Blocks After some trial and error we have come to the conclusion that it’s best to build most of our scene geometry using a number of building blocks, such as wall or floor pieces of a fixed size. These small entities are easy to control and can be modified at any time. When instancing the pieces, changing the base piece will update all child pieces. This way we....

Summoning, Healing, Combat Stats

Summoning, Healing, Combat Stats Lately, I've been doing a lot of cleanup and some more experiments with AI. The combat stats system still isn't nailed down 100%, but I am getting closer. The AI revamp is going pretty well. Most of the behaviors are cleaned up, and enemies are now much more effective at traversing terrain using whatever methods are available, and casting spells that are....

Simulin

Simulin Well, here they are. As of right now, I can simulate the movement of 5000 Simulin simultaneously every frame with minor performance loss. ~1 to 4 frame loss every now and then. seems the minor performance loss is there regardless if it's 1000, 3000 or 5000 Simulin. I'm not sure how many can be simulated on screen at once, but both the browser and server....

Ludum Dare 38 - Post Mortem

Ludum Dare 38 - Post Mortem Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some time passed and it is finally time to write a post-mortem.Before going further, I'd like to point everyone out to the game and a walk-through video for it. The game is still available at:....

Less is more on Game Design ( Tips to design your Games )

Here is the first video of a series about Game Design where i cover a lot of aspects related to create a game from zero. I think it could be really interesting to learn about Game Design and other aspects related to it. Here i explain the concept of "less is more on Game Design" : Here i show the first steps to apply the conce....

Weekly update #19

Weekly update #19 Farmers village placement We’ve been working on the Farmers village placement – placing various objects such as buildings, props and loot on an island. This was already showcased in our previous Youtube dev video . To spice things up I’ve also added various props for villages, to enhance the whole aspect of having a primitive type of friendly NP....

SCIENCE (biatch!) for Big Games! (part 4)

(other entries in the series: 1 2 3 4 ) No picture today. I'm doing some heavy updating to the movement of objects on scales ranging from galaxy-wide to dirt-under-your-feet wide, and it's moving forward.... with significant resistance. It, too, will soon bow to me! But trudging through 0s and 1s to make things look not dumb is a tedious enough job to....

Weekly update #20

Weekly update #20 The Techies I started implementing the second stage of humans of Floatlands – the Techies clan. In our previous updates we presented the Farmers clan, or rather buildings and props that they will be using. ‘The Techies’ are innovative people that want to simplify their life with the aid of machines and technology. After the split they found shelter in....

Noble Crusade

Noble Crusade Hello everyone,I thought I would create a new blog post starting from the beginning of development for the 2D game I'm making called Noble Crusade. It's a RPG/ARPG based on heroes, monsters, and loot. A quick video of the current state of the game: To say the least, I've really enjoyed developing Noble Crusade a....

Towards The Pantheon Devlog #21: Right Back At It!

Towards The Pantheon Devlog #21: Right Back At It! It has been about 2 months since the last devlog, but I'm back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I'm refreshed and excited again, it's time for an update!Leandro has almost finished all of the art for t....

Turtle Shop™!

Last time , I posted a quick video of various UI/HUD elements in action, and said that the Turtle Shop™ was up next. Well... here it is, in all its splendor! Amazing, isn't it? Upon entering or exiting the shop, I simply enable and disable (as appropriate) the ingame HUD and the shop HUD -- I did this by placing the contents....

Less is more on Game Design ( Improving Test Graphics and adding Music )

Here a new video of my series " Less is More on Game Design ". Through a project you'll be able to see my steps to design and decide about every aspect of this Game. On this video new graphics are added and the first test of the music is done. There's no need to have final graphics to test the music, songs and also sounds can give ideas about other aspect....

State of the Snail - Debugging Hell

It has been a while! SnailLife work has been moving at a snail's pace. Why? Because debugging the snail brain has turned into a highly demotivating, hellish endeavour. The snails make decisions and perform actions based on so much *crap*, that the simple log files I was using all long are just not cutting it anymore. The Laravel log for the original app h....

Update: "Spaceguard 80" version 0.2.0 (+beta trailer video)

Update: "Spaceguard 80" version 0.2.0 (+beta trailer video) Made short quick trailer just for fun: YOUTUBE Web build 0.2.0: ITCH Updated stuff:• Achievement system (checkers & list)• Animated ui forms (appear / hide)• Rare stuff (containers) logic & animations• Dialogues: animations & audio• Balancing.

Machine Love?

This was not an entry I had planned on making, but I am in a weird state of mind right now. Bad weird. I just buried my kitten, Egon. I live near a road, and that road is a bit infamous for killing cats. Back in january '16, a friend of the family gifted me with a lovely black cat, named Bastian, and just having the little guy around lit up my life. But a....

The playing monkeys.

The playing monkeys. Here we have a hundred monkeys for a reasonable infinite amount of time, and we are going to make them play chess, tournament. But, we are going to do so by setting up two parallel tournaments. - Tournament A is played on a physical set, with a wooden board and pieces. Physical. - Tournament B, where the board and pieces are displayed on a big tactile....

Project introduction

Hello I'm Ioannis Mironenko a pixelartist and old school rpg fan, this year i started a rpg project inspired by old school rpgs and adventure games like Bitmap Brothers Cadaver, Quest for Glory, Darkmere,Ultima and sega genesis Shadowrun. http://orig06.deviantart.net/71e4/f/2017/138/9/7/975b73cf9f226b52d89e995e3b011176-db9m7l7.png i made the art myself y....

Appodeal Launches New Indie Contest with 10,000 Installs as Grand Prize

Appodeal Launches New Indie Contest with 10,000 Installs as Grand Prize Appodeal Launches New Indie Contest with 10,000 Installs as Grand Prize Appodeal is now accepting mobile game submissions for its second Indie Game Blast Off Contest . Indie game developers have until June 15th, 2017 to submit their game at contest.appodeal.com for a chance to win 10,000 installs, 1-on-1 mentorship with industry veterans....

Not motivated at all

It seems since the last months i have a deep motivation problem so i basically get nothing noticable done at all.I work all day (+40 hours each week) and even when i have spare time - i just fool around doing nothing at all.But when i have time and start to code i just compile the code a hundred times, and watch the results over and over again.And then st....

Mazes in C# - Part 2 - Dijkstra's Algorithm

Mazes in C# - Part 2 - Dijkstra's Algorithm Last time, I had started working through Jamis Buck's Mazes for Programmers . I've made quite a lot of progress in the meantime, but haven't managed to keep up with posting about that progress. Today, we're going to work through the meat of Chapter 3, where we'll implement a simplified version of Dijkstra's Algorithm (really a breadth-first search), which....

Mobile Game Reviews: Let's Talk Faily Tumbler

Mobile Game Reviews: Let's Talk Faily Tumbler In this daily blog-series I talk about and debate the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!Faily Tumbler is an endless runner that takes a lesson out of the Clash Royale book by adding "chest openings" (called Egg Hatches in Faily Tumbler" into the casual endless runner mix.....

Upgrade Update: GDNet+

Upgrade Update: GDNet+ It's been a couple weeks since the last update, but work on the upgrade has continued slowly and methodically. You don't want to rush these things - we're implementing the changes, converting data, then checking it again, writing scripts to ensure a fast reload if something gets messed up after we go live, etc. We don't want to make any mistakes on 18 yea....

Journal Entry #8: Stealing Inspiration

Hello, Whenever I am working on a game or am coming up with an idea I feel like I have to create something that nobody else has done before (which is obviously next to impossible at least for me sometimes) I don't know what it is, maybe my ego. I feel like if I even see a game slightly similar to an idea I have that I need to start fresh. I don't think th....

Starting a game development studio

New report of Newzoo predicts that, “The global market is to grow at a CAGR (compounded annual growth rate) of 6.6% until 2019, reaching revenues of $118.6 billion. Mobile gaming is expected to account for revenues of $52.5 billion.” While there is a rapid growth of gaming industry , a large group of graduates are picking ‘game developer’ as a career choi....

I am overburdened, back among the living

Hi there, long time no see! Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to br....

Rock of Ages 2: Bigger & Boulder - Impressionist Art in RoA2, using Unreal Engine 4

Rock of Ages 2: Bigger & Boulder - Impressionist Art in RoA2, using Unreal Engine 4 Impressionist Art in Rock of Ages 2, using Unreal Engine 4 People who have been following our blogs will know by now that we're putting a lot of effort into creating distinct visual art styles for the different art periods of the game. Of all the work we've done, the most radical and unique is most definitely the real time rendering of impressionist....

ZIC: Zombies In City - Survival Horror

ZIC: Zombies In City - Survival Horror Zombies descend upon the city and only you can neutralize them! Save the members of your team and join forces to protect the city from the invasion of zombies. Play as a member of the team that suits your character. Choose weapons from the arsenal for a specific type of zombie: pistol, AK-47, machete, chainsaw, missile and much more. Feelings of impending....

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