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I am overburdened, loot is forever.

Hello everyone!This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. I did my best to make it interesting though ! So the agenda is the item system which became really sophisticated, especially compared to the size of the game + the difficulty and pacing management.I sett....

Rebalancing

Rebalancing Hi friends! We've had two weeks now to work on some additional tweaking of Vidar, and version 0.8.0.2 was launched this past Friday to address some additional bugs that were cropping up. A personal favorite bug was that people were reporting they couldn't switch tools in the Dark Cave between the shovel and the lantern. Which, yes, that's what it seemed....

Project Update 3 - Management

Project Update 3 - Management Estimate Work Like my other RTS project that is fully on hold at the moment, I finally made a full roadmap of my new project. The current scope of the roadmap is up until prototype. I started to slack a bit (since I'm building this at home and not full-time), I noticed I wasn't as productive again as when I've planned projects in the past. Playing games....

Things I've learned trying to draw grass.

1. you can draw a million animated plants with no culling using instancing with static instance data. dynamic data is another story ( 60 vs 23 FPS i7 6700K 4Ghz single thread, GTX1080 10-20% overclocked, vsync on at 60Hz, DX9 hardware instancing, single static vs single dynamic buffer, LOCK_WRITEONLY). Note: I have yet to test LOCK_DISCARD and round robin....

Journal #10: Combat

Over the last few weeks I've made some good incremental progress on the combat in my little strategy game.1) I added shields to both my starship class definition as well as to the starship data component. (We're in space so what fun is space combat without shields of some kind).2) I added a new component to act as a damage interface. In other engines yo....

Weekly update #12

Weekly update #12 We are happy to announce that we are going to present you a tech playable demo of Floatlands at EGX Rezzed 2017 in London this March. We are working hard to create a version of Floatlands which has some finished gameplay elements such as resource gathering, exploration with your personal buzzard and perhaps a quest or two. Lots of you are already asking u....

Towards The Pantheon Devlog #18 - Greenlight Campaign, New Trailer, Podcast Interview, and Screenshots!

Towards The Pantheon Devlog #18 - Greenlight Campaign, New Trailer, Podcast Interview, and Screenshots! It's time for Towards The Pantheon 's 18th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history http://www.graalseeker.com/medias/images/crowd/greenlight.png As you can see, we have a new trailer up and we've launched our Steam Greenlight campaign ! We were or....

1 Room RPG: combat

Hi again!Deciding to participate in that 1 Room RPG Jam turned out to be really a good thing! I have never found that much motivation inside of me before. Also, I am learning a lot about Unity, as it was actually the first time I decided to give it a go and try to create an actual game using it.Anyway, I have around eight days before the jam's deadline. G....

Stream Output Addendum

Shortly after I posted my previous dev journal entry, I got a direct message asking how I determined the number of vertices that the stream output buffer should be able to hold in the test program. I think that is a great question and while I replied discus sing it for the test program, I think it warrants another entry to discuss the minimum size of the....

Merc Tactics Beta 0.5

Merc Tactics Beta 0.5 Hello All,Today I have prepared a special version of Merc Tactics for game play testing. You can download the installation program here: http://astronautz.com/MercTactics/MercTacticsSetup0.5.exe Recapping, Merc tactics is a turn-based squad tactical combat game, similar to games such as Jagged Alliance, Silent Storm and X-Com. Below is a sample video of t....

Another Skin for GameDev.net

Another Skin for GameDev.net Indeed. Another skin.What you're really witnessing is an iteration toward a better, future version of GameDev.net. We've made improvements to the front-end, and next is a back-end upgrade that sets us up with better infrastructure to do some of the things we've been wanting to do for a long time.This UI upgrade isn't perfect - plenty of areas that need tw....

Update #4

Hi everyone. One thing I learned about JavaScript is that any function on any script can be called by just simply typing the name of the function. I didn't realise that all of my code was global :? Well the functions at least. So rather than starting all over and making everything closed with classes and modules I've decided to begin implementing more of....

Kickstarter/Greenlight: The answers you won't find on blogs from a real indie dev ("Mid-Mortem" Megapost)

Kickstarter/Greenlight: The answers you won't find on blogs from a real indie dev ("Mid-Mortem" Megapost) View my original post here: https://www.reddit.com/r/gamedev/comments/5tczef/kickstartergreenlight_the_answers_you_wont_find/ I've been offering some insights lately on Kickstarters as I've been doing it myself after a year of research and currently-live myself. My Kickstarter is about 44% funded, however the trends show $5k short of our $20k goal. Ho....

New Game

Just a very quick entry today since I haven't posted for a while, to introduce my new game. Not that we have much to show yet. My vision for this project is as follows: "What do we get if we cross Super Mario 3D with a Rogue-Like?" The answer - Rogue-Like Platform Game or RPG for short. Essentially the screenshot shows that we are loading polyhedra from....

Detective Butler - Now on Steam Greenlight!

Goldbar Games is pleased to announce that Detective Butler: Maiden Voyage Murder , our first visual novel, is now on Steam Greenlight! With only a limited time remaining before Steam Direct takes off, we're going to need your help to get our game on Steam. Originally made in 2013, we've listened to player feedback and improved various parts of the writin....

Darklands and the Black Arts of Text

Darklands and the Black Arts of Text This piece was originally posted on my personal website blog yesterday, though I think it'd be appropriate to put here as well due to talking about some ideas that are particularly applicable to indie games. (I'll apologize here for the state of formatting in this entry; copy & pasted text is not playing nice.) To give a bit of background to the pos....

Gym Expenses

Before we get onto the actual details of fight night, I'd like to talk some more about the details of the game outside of the actual matches. Today, I'll be discussing gym expenses. We've already gone over training expenses, trainer salaries, and trainer purse percentages, so I'll go into detail regarding the other two forms of expenses. http://media.indi....

First Journal Entry and Introduction

Hello everyone! So I decided to start adding entries to my journal.My name is Faiz Abid R, an Indie Game Dev from Indonesia. I have been working on indie games since 2015.. but I have never finished a single project! And now I'm working on this project, and I hope I can finish it and release it. I have no money right now.. so I'm depending on this pro....

After 3 years, an artist has joined me.

After 3 years of working alone, I have hired an artist to work with me on the game. The pros : - I was able to work the game at my own pace (i. e. very slow) and just focus on programming, without being distracted/worried about leading an entire team. - I could change, scratch and toss away work. Redo entire levels without worrying of wasting someone....

Back to the Jungle

I decided to get back to work on my (extremely long running development, "duke nukem forever" style ) jungle game, after 7 months gap. As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get back into the codebase). With fresh eyes I realised tha....

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