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Noble Crusade

Noble Crusade Hello everyone, I thought I would create a new blog post starting from the beginning of development for the 2D game I'm making called Noble Crusade. It's a RPG/ARPG based on heroes, monsters, and loot. A quick video of the current state of the game: To say the least, I've really enjoyed developing Noble Crusade....

Towards The Pantheon Devlog #21: Right Back At It!

Towards The Pantheon Devlog #21: Right Back At It! It has been about 2 months since the last devlog, but I'm back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I'm refreshed and excited again, it's time for an update!Leandro has almost finished all of the art for t....

Turtle Shop™!

Last time , I posted a quick video of various UI/HUD elements in action, and said that the Turtle Shop™ was up next. Well... here it is, in all its splendor! Amazing, isn't it? Upon entering or exiting the shop, I simply enable and disable (as appropriate) the ingame HUD and the shop HUD -- I did this by placing the contents....

Building With Blocks

Building With Blocks After some trial and error we have come to the conclusion that it’s best to build most of our scene geometry using a number of building blocks, such as wall or floor pieces of a fixed size. These small entities are easy to control and can be modified at any time. When instancing the pieces, changing the base piece will update all child pieces. This way we....

Summoning, Healing, Combat Stats

Summoning, Healing, Combat Stats Lately, I've been doing a lot of cleanup and some more experiments with AI. The combat stats system still isn't nailed down 100%, but I am getting closer. The AI revamp is going pretty well. Most of the behaviors are cleaned up, and enemies are now much more effective at traversing terrain using whatever methods are available, and casting spells that are....

New Soul of Sphere is coming!

Hello everyone, Lately, I published the Following: -Candy to the Rescue IV v3.17. -Candy's Space Mysteries v12.97. -Soul of Sphere Platinum v2.37. -Mario Adventures v2.07. Many more downloads has been added a little more time before. These are nice downloads! Please help us! Friendly, ​Xylvan, ​Xilvan Design..

meshlife

meshlife Here is another idea I had. http://23.226.230.153/proj1/ml/ It would've used simplified physics, eg, for rotations and rotational response to different interpretation with the ground or other meshlife being line intersections or polygonal volumes, it would for example gotten the average point or calculated the centroid of the volume, and applied a rotati....

Games look better with weed

Games look better with weed I've been working on putting in some weeds, sorry for the gratuitous low brow title of this entry. Weeds are kind of hard to do, cause you gotta do a lot of them. This is all OpenGL tech talk from here out Hard lesson #1 was ... draw elements is limited to 65k thing a majigs because your have to specify a type that only goes up to 65k. I was wondering why....

Upgrade Update: Latest Info

Did you know that GameDev.net will celebrate its 18th year of operation on June 15?It's also roughly when we plan to go live with the upgrade. Here's the latest:Contractor Ads and GDNet+ We are going to change the Freelancer / Contractor advertising section to be a GDNet+ benefit. So instead of being charged each time you want to put up a listing, throug....

Top 12 Tips Before Entering Your Mobile Game for a Contest

Top 12 Tips Before Entering Your Mobile Game for a Contest With over 5 million apps available in the leading app stores , the chances of your game being discovered by a stroke of luck are sadly not very high. Knowing that, some indie game developers have turned to contests (like our Appodeal Indie Game Blast Off Contest ) to get their games in front of a wider audience, as well as the movers and shakers of the....

Mobile Game Reviews: Let's Talk Art of Conquest

Mobile Game Reviews: Let's Talk Art of Conquest In this daily blog-series I talk about and debate the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!Playing Art of Conquest really threw me back to the good ol' Heroes of Might & Magic 3 days, which means I'm pretty much in love with this game.Monetization is rather light (no ads....

Cascapadia Closed Alpha

Cascapadia Closed Alpha Hey guys, we are proud to announce the closed alpha event starting from the 28th of April. The game in question is an FPS, it consists of a Story Mode (as most games) and a Wave Mode where you will have to survive waves and rack up high scores. In this version of the game we are looking for feedback and really looking for suggestions on what you want to s....

Weekly update #20

Weekly update #20 The Techies I started implementing the second stage of humans of Floatlands – the Techies clan. In our previous updates we presented the Farmers clan, or rather buildings and props that they will be using. ‘The Techies’ are innovative people that want to simplify their life with the aid of machines and technology. After the split they found shelter in....

Less is more on Game Design ( Improving Test Graphics and adding Music )

Here a new video of my series " Less is More on Game Design ". Through a project you'll be able to see my steps to design and decide about every aspect of this Game. On this video new graphics are added and the first test of the music is done. There's no need to have final graphics to test the music, songs and also sounds can give ideas about other aspect....

State of the Snail - Debugging Hell

It has been a while! SnailLife work has been moving at a snail's pace. Why? Because debugging the snail brain has turned into a highly demotivating, hellish endeavour. The snails make decisions and perform actions based on so much *crap*, that the simple log files I was using all long are just not cutting it anymore. The Laravel log for the original app h....

Update: "Spaceguard 80" version 0.2.0 (+beta trailer video)

Update: "Spaceguard 80" version 0.2.0 (+beta trailer video) Made short quick trailer just for fun: YOUTUBE Web build 0.2.0: ITCH Updated stuff:• Achievement system (checkers & list)• Animated ui forms (appear / hide)• Rare stuff (containers) logic & animations• Dialogues: animations & audio• Balancing.

Healthbars and such

Last time , I mentioned I had done some UI updates, but I didn't include anything to actually show what I had done.Based on feedback, it seems like I should include some more visuals when it's appropriate, so here goes video shows a couple of different things: Currency and player health displayed as HUD elements. HUD ele....

Machine Love?

This was not an entry I had planned on making, but I am in a weird state of mind right now. Bad weird. I just buried my kitten, Egon. I live near a road, and that road is a bit infamous for killing cats. Back in january '16, a friend of the family gifted me with a lovely black cat, named Bastian, and just having the little guy around lit up my life. But a....

The playing monkeys.

The playing monkeys. Here we have a hundred monkeys for a reasonable infinite amount of time, and we are going to make them play chess, tournament. But, we are going to do so by setting up two parallel tournaments. - Tournament A is played on a physical set, with a wooden board and pieces. Physical. - Tournament B, where the board and pieces are displayed on a big tactile....

Project introduction

Hello I'm Ioannis Mironenko a pixelartist and old school rpg fan, this year i started a rpg project inspired by old school rpgs and adventure games like Bitmap Brothers Cadaver, Quest for Glory, Darkmere,Ultima and sega genesis Shadowrun. http://orig06.deviantart.net/71e4/f/2017/138/9/7/975b73cf9f226b52d89e995e3b011176-db9m7l7.png i made the art myself y....

Simulin

Simulin Well, here they are. As of right now, I can simulate the movement of 5000 Simulin simultaneously every frame with minor performance loss. ~1 to 4 frame loss every now and then. seems the minor performance loss is there regardless if it's 1000, 3000 or 5000 Simulin. I'm not sure how many can be simulated on screen at once, but both the browser and server....

Ludum Dare 38 - Post Mortem

Ludum Dare 38 - Post Mortem Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some time passed and it is finally time to write a post-mortem.Before going further, I'd like to point everyone out to the game and a walk-through video for it. The game is still available at:....

Not motivated at all

It seems since the last months i have a deep motivation problem so i basically get nothing noticable done at all.I work all day (+40 hours each week) and even when i have spare time - i just fool around doing nothing at all.But when i have time and start to code i just compile the code a hundred times, and watch the results over and over again.And then st....

Mazes in C# - Part 2 - Dijkstra's Algorithm

Mazes in C# - Part 2 - Dijkstra's Algorithm Last time, I had started working through Jamis Buck's Mazes for Programmers . I've made quite a lot of progress in the meantime, but haven't managed to keep up with posting about that progress. Today, we're going to work through the meat of Chapter 3, where we'll implement a simplified version of Dijkstra's Algorithm (really a breadth-first search), which....

Journal Entry #8: Stealing Inspiration

Hello, Whenever I am working on a game or am coming up with an idea I feel like I have to create something that nobody else has done before (which is obviously next to impossible at least for me sometimes) I don't know what it is, maybe my ego. I feel like if I even see a game slightly similar to an idea I have that I need to start fresh. I don't think th....

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