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KREEP, apples and penguins.

Hi everyone!Haven't written for months now about Operation KREEP . It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform time ...https://magicitemtech.files.wordpress.com/2017/03/2017_03_23_boxartmultiplatform.png Not official, but soon... Nope, sadly no official release yet , but the Linux build....

Mobile Game Reviews: Let's Talk Ultra Fighting Bros 3

Mobile Game Reviews: Let's Talk Ultra Fighting Bros 3 In this daily blog-series I talk about and debate the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!Ultra Fighting Bros 3 is a fun, casual sports/action game that isn't super polished, but still fun for shorter gameplay sessions. I do recommend to play the game in airplane mode, thou....

It’s time for Towards The Pantheon‘s 20th devlog!

It’s time for Towards The Pantheon‘s 20th devlog! It’s time for Towards The Pantheon ‘s 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let's start off with one of Leandro's new pixel art videos where he shows the creation of some of our abandoned mansion tiles. Leandro is currently working on pixel ar....

It all start with pens, papers and scissors (part 1)

In this article I’ll write about how we prototyped the gameplay without using our computers at all Swim Out is a strategic, turn-by-turn puzzle game where you control a swimmer who want to get out of a pool, a river or the sea. Here is a quick preview of the gameplay : http://i.imgur.com/IJjkAjt.gif Except for sound design and music, every....

Guns & Explosions SFX Pack Giveaway !

Guns & Explosions SFX Pack Giveaway ! Hi, I am Olivier Girardot, Sound designer and Music Composer. I am new here and I hope I will be making plenty of new friends among this amazing game developers community. I will be introducing myself in more details in another post. I will especially be talking about my approach and the hardware and software I use to provide my clients with the best s....

Gym Income

Hi all, After a much needed vacation, I'm finally back and I've added a new update to World Boxing Manager. Some of you have asked for a post detailing my Greenlight experience, which I'll get to eventually. In the meantime, continuing where I left off last time, there is one more thing to talk about prior to discussing the match engine in detail: Gym In....

New Endless Runner Project

Hi guys! I wanted to present our project as an indie company. This is an endless runner, and we wanted to receive some feedback and ideas from the market that can contribute us with this small project. https://www.facebook.com/DeepWorked/.

With... or without borders

Since the beginning I wanted to add clear borders to all my characters and levels. This was mainly due to this being a physics game, and I wanted no doubt about which object can collided with which object.Since the characters takes a lot of effort to move, then the player should find no surprises about what is a floor/wall, and what is just decoration.Unf....

New Plants & Shadows

New Plants & Shadows I've been working hard the last week.. firstly I put all the plants so far in the same blender file so I could render all the frames out in an automated fashion rather than manually. It was becoming ridiculous that everytime I wanted to tweak the lighting / depth export I'd have to redo all the files manually. The new process is much easier, I have them a....

Optimising my scripting language

Decided I needed a break from graphics programming so decided to revisit Om, my scripting language. For those who didn't read the entries about this a few months ago, I came heavily unstuck in my last iteration of this project, since I had decided to implement deterministic destruction in a dynamically typed, JavaScript-like language and it didn't occur t....

SXSW Wrap Up

SXSW Wrap Up Hi friends! We're back from SXSW Gaming, and their inaugural pitch competition, and holy cow that was an exhausting 24 hours! Here's a run down of all I got to do (which is just as much for me to remember as it is to talk about what got done this week). Considering travel, I had basically 1 day at SXSW. So at 9 am on Friday morning, I started at the Hil....

These things take time and I learn something new with every roadblock

My name is Nick Savino. I’ve worked in animation production and as a freelance illustrator. I’ve worked with a couple indie developers as well as a medical animation studio. Currently I’m looking for work and doing some freelance character art on the side. I’ve spent the last 3 years working on Project: RUDRA full time. When I was a kid, I played most of....

News for Candy's Space Mysteries v12.37 & more!

Hello friends from Gamedev.net, Lately, the following games were available for free download: - Candy World II: The Golden Bones . - Candy to the Rescue IV: The Scepter of Thunders. - Lights of Dreams IV: Far above the Clouds. - Candy's Space Mysteries: Missions on Blue Planet. - Candy Racing Cup: The Lillians Rally. In every games, I enhenced the sta....

Just starting to get back into it...

Just starting to get back into it... Hello world! I've been making games as a hobby for a few years now but never really been serious about it. I've made a couple of mods before that have gotten fairly popular on games such as Skyrim but I have never monetized my work before and frankly I'm not sure if I'm good enough to make people pay for anything I make anyway. Just wanted to get some fee....

Rock of Ages 2: Bigger & Boulder - Level comparison: Bologna vs L'Aquila

Rock of Ages 2: Bigger & Boulder - Level comparison: Bologna vs L'Aquila Level comparison: Bologna vs L'Aquila Hey guys. Apologizing here again for the lack of updates. The recent Game Developers Conference trip has generated a lot of interesting developments regarding our upcoming projects and there's also been some cool new stuff happening with Rock of Ages 2 that we'll be sharing later. Small team here and so much to d....

New Flicker Spell Animation & Tweaks - #2

New Flicker Spell Animation & Tweaks - #2 I've added a new spell animation for 'Flicker'. Flicker now leaves behind a blazing trail which causes damage to enemies left in the wake of the Wizard. I've also added an adjustment to 'single' particles (single particles that remain stationary). The particle's texture slowly turns transparent until it is completely removed (particle destroy timer has be....

DevLog #15 - The Harvest is Greenlit!

DevLog #15 - The Harvest is Greenlit! Well, I am very pleased to say that The Harvest has been Greenlit by the community! After 22 days (Which is nearly PI Weeks) of campaigning on Steam Greenlight, we received a notification from Valve themselves that we had been Greenlit! As a result, the entire team went mad on our Discord chat! We have also started to plan what we are going to do next wit....

'Power Rangers: Legacy Wars' Is All Set To Hit The Market On 23rd March 2017

One of the famous superhero series of the 20th century, Power Rangers is stepping into mobile video games market. nWay revealed about Power Rangers: Legacy Wars during the Game Developers Conference in San Francisco on February, and it is set to be released on Android and iOS on 23rd March 2017. Date of the game was announced during the keynote presentat....

Rebuild

Rebuilding the project from scratch. Not all is lost though, I have a lot of world generation, path finding and asset creation logic already figured out. Currently I'm upgrading my skills via a website I'm not sure I can mention here, but basically it's called "something"-school. By the time I'm caught up to speed on coding concepts such as Closures, Ho....

Evolution of Jigster

Evolution of Jigster Jigster started out as a Mobile App that I helped the creators re-invite and over the last 2 years it has gone through an untold number of changes, both in the front and backend. Near the end of last year the idea of bring the game to the desktop world was talked about. Within a short order, the game was in prototype phase. We understood that for the desk....

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