Gutted the prototype and made it brand new!

posted in Endomorium
Published June 06, 2021
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Started working on a new mobile title a couple of weeks ago (well, actually not new at all, more of that later), of which I barely managed to do updates of​ as the TO-DO list is/was demanding/challenging, it was "just" simply impossible to push out any additional content; even now I feel guilty for spending time on "marketing" (aka. some video production), rather than working on the game (which I do 24/7). But here we are!

Firstly, the name of the project has changed (from being called “untitled space defender” or “Debrii”), and now it (the name Debrii that is) only refers to a code name; which title will be revealed at launch (I mean proper launch, not just one for a rocket!). And as this game is a mobile game, the prototype (for this, and the one I made months ago, which initially inspired me to do this "game jam" in the first place; check out the original here: https://www.youtube.com/watch?v=GW-ovSqiFyY or the previous installments of the progress: https://www.youtube.com/playlist?list=PLbszOEyF5xFW3caN_begIopymJ6huMLqY ) had to be remade from scratch, despite having to put in some work beforehand. And as such, the scope and the vision changed and expanded (moderately!), to justify the existence of this game: A sort of space defender, inspired by the original XCOM.

Furthermore, the nature of the beast (of the mobile platform), requires a lot more attention (I mean a lot-lot more), of which is both exciting and punishing; due to the limitations and **cough** absence of **cough** available tools (speaking of UE4). Won't go into much detail, not to bore anyone, but there has been some work put in, to make this (game) happen; combined with a lot of back and forth, and rule-bending. Sometimes even I got surprised by some of the outcomes!

Thus far, the main focus was on to get the main feature (launching a rocket) up and running, with all the basic tools such as:

  • Full touch controls (movement, rotate, zoom)
  • Target selection for asteroids
  • Rocket launch from Tactical view
  • Tactical view map and access
  • Inventory system
  • Tracking of items
  • And more underlying code for QL (quality of life)

As you can see, there's still plenty more to do (judging from the fact that there are more side buttons than I can count, and the things I left out from the video), and I hope I can bring you another, hopefully more exciting update in the near future! Until then, take care!

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