Skatepunk #3 - The rewrite

posted in SkatePunk - DevLog for project SkatePunk
Published July 16, 2023
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Ok soo… gdscript isn't working for me. I did the full rewrite this week. It's pretty early in the project, I was able to get it done relatively quickly, in a couple of days. The C# libraries seem pretty sensible. Documentation is sparse but it all works the same in both gdscript and C# so it's not hard to tie things together if you have a little experience.

I did also add two more effects to the game.

Wormhole

This is an area effect that will immobilise enemies and pull in nearby enemies!

I did the animation as a pixel art fwoopy thing. It's scaled up so the pixels of the animation are at a different scale to the pixels of the enemies. I'm not sure if I like that but for now, it was easy.

There appears to be a space theme starting to form - I may end up redesigning the player character to reflect that.

This is showing the wormhole pulling another enemy in.

Wormy Boys

This effect is just called “Wormy boys” for now. It turns your bullets into wub-wub wormy boys. Flexing wider and taller and back again.

To give this some actual utility, it also increases your attack speed. Now, all of the bullet effects are making small or large tweaks to the player's main stats

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