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Testing the concept of dynamic navigation layers

Published May 17, 2024
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The dynamic pathfinding layer is a combination of navigation and control logic. It's not like in navmesh. In the video, two layers play with each other. Without a player. This is done as an example, but the developer can add a third, fourth, etc. layer, can include agent reactions to the player, etc. Red agents are hunting green ones. They try to choose the nearest green one. The escape and hunt logic is easy to customize and combine.

I want to add what it might look like in games. In addition to various emulations of living creatures and zombies, this could look like a level with monsters that react not only to players, but also to other monsters, or maybe you want to give the player a friendly pack of guards. This is also perfect for emulating real unit battles. Now they won't stand, it should start to look like a real interaction.

In addition, you can prioritize the selection of targets, so for example, a player with a flag may be subject to more persecution than others.

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