int main(){ unsigned short* VideoBuffer = (unsigned short*)0x6000000; *(unsigned long*)0x4000000 = (0x3 | 0x400); VideoBuffer[80 * 240 + 120] = 0xFFFF; while(1) {} return 0;}
Who dosen't love GBA code?
int main(){ unsigned short* VideoBuffer = (unsigned short*)0x6000000; *(unsigned long*)0x4000000 = (0x3 | 0x400); VideoBuffer[80 * 240 + 120] = 0xFFFF; while(1) {} return 0;}
typedef unsigned short WORD;
typedef unsigned long DWORD;
WORD* VideoBuffer = (WORD*)0x6000000;
*(DWORD*)0x4000000 = (0x3 | 0x400);