This may be a prelude to a switch to C# as well. We'll see about that, but I'm just trying to find tools that will help me develop quickly.
The thing that pushed me over the edge was render targets. I remember DirectX having a very nice render target mechanism, while OpenGL's is so sloppy until the frame buffer object is natively supported.
And I don't really care about cross-platform. Mac and unix are cool. but I don't need to target them right now.
ok, fine, lets compare girls. Thank you google image search
"OpenGL girl", and in fact the only one
"DirectX girl"
I think I'll go for DirectX.