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Studying and researching things of programming the 3d space.
I'm canceling my gamedev.net premium membership soon, so if you want to follow my work, please follow my blog over at http://jlongster.com/blog. I still plan on working with Scheme and game programming, and I think it will continue to be really interesting stuff.
I'm not getting much out of this ac…
I'm not getting much out of this ac…
Posted from http://jlongster.com/blog/2010/04/03/farmageddon-available/
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For the past couple months I have been working on a 3d iPhone game in Gambit Scheme. It is called Farmageddon and I submitted it to Apple a couple days ago. It was just accepted and is now live on the App Store! You can find …
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For the past couple months I have been working on a 3d iPhone game in Gambit Scheme. It is called Farmageddon and I submitted it to Apple a couple days ago. It was just accepted and is now live on the App Store! You can find …
I am coming into the final stages of my iPhone game, Farmageddon. I made a video showing about 2 minutes of gameplay and posted it to youtube here:
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Please check it out and let me know what you think! I really wish gamedev let me embed videos.
Farmageddon is a game where animals have gone insan…
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Please check it out and let me know what you think! I really wish gamedev let me embed videos.
Farmageddon is a game where animals have gone insan…
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:
I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.
The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.
The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:
I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.
The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.
The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
Posted from http://jlongster.com/blog/2010/02/08/fonts-ugh/:
Fonts. Ugh. I knew it would be a pain to integrate text rendering in
my OpenGLES-based graphics framework. I was able to avoid it for long
while using textures, but now that I'm about to publish an iPhone
game, there's really no avoiding it …
Fonts. Ugh. I knew it would be a pain to integrate text rendering in
my OpenGLES-based graphics framework. I was able to avoid it for long
while using textures, but now that I'm about to publish an iPhone
game, there's really no avoiding it …
I am in the final development stages of my Scheme game that will initially be released for the iPhone. It's been an incredible adventure to leave my job and pursue this full-time. I have learned so much and I really hope I can continue doing this.
This is one of a few posts I will be making in which…
Posted from http://jlongster.com/blog/2010/01/29/tweening/
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I want to share something I just finished implementing for my 3d
graphics framework in Scheme which I am building my iPhone game
off of. Keep in mind that I am not intentionally building a
separate 3d graphics framework as…
--
I want to share something I just finished implementing for my 3d
graphics framework in Scheme which I am building my iPhone game
off of. Keep in mind that I am not intentionally building a
separate 3d graphics framework as…
This is definitely not an interesting post, but rather a request. Does anyone have 3ds Max that would be willing to convert a model from the .max format into something more standard? .obj would be the best, but .3ds is fine too.
I have found a few good free 3d models online for my game, but they a…
I have found a few good free 3d models online for my game, but they a…
Posted from http://jlongster.com/blog/2009/09/9/spit-and-polish-emacs-repl/:
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On Spit and Polish, and Emacs Remote REPL
September 09, 2009
Here I am, several weeks into a serious project, and what's happening? I'm getting distracted. Why is it so hard to finish projects?…
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On Spit and Polish, and Emacs Remote REPL
September 09, 2009
Here I am, several weeks into a serious project, and what's happening? I'm getting distracted. Why is it so hard to finish projects?…
Posted from http://jlongster.com/blog/2009/08/3/iphone-physics-and-models/:
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Physics and 3d models in Scheme
August 3, 2009
I finished two major parts of my Scheme 3d graphics framework this past week, and got it running on the iPhone: basic physics simulation and importing 3d …
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Physics and 3d models in Scheme
August 3, 2009
I finished two major parts of my Scheme 3d graphics framework this past week, and got it running on the iPhone: basic physics simulation and importing 3d …
Posted from http://jlongster.com/blog/2009/07/31/new-look-jlongster/:
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New look and new future for jlongster
July 31, 2009
I spent some time redesigning this site this past week. The initial design was only temporary until I figured out how I was going to lay everything out. After putting up some …
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New look and new future for jlongster
July 31, 2009
I spent some time redesigning this site this past week. The initial design was only temporary until I figured out how I was going to lay everything out. After putting up some …
Posted from http://jlongster.com/blog/2009/07/27/barcamp-presentation-scheme-and-using-it-iphone/.
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Barcamp Presentation on Scheme on the iPhone
July 27, 2009
I presented at the Chattanooga Barcamp this past weekend. In the former half, I introduced Scheme and attempte…
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Barcamp Presentation on Scheme on the iPhone
July 27, 2009
I presented at the Chattanooga Barcamp this past weekend. In the former half, I introduced Scheme and attempte…
Posted from http://jlongster.com/blog/:
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Touch and accelerometer functionality available for Scheme on the iPhone
July 20, 2009
I have finished the Gambit Scheme libraries for touch and accelerometer support. The green smudge was produced by my fingers, and …
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Touch and accelerometer functionality available for Scheme on the iPhone
July 20, 2009
I have finished the Gambit Scheme libraries for touch and accelerometer support. The green smudge was produced by my fingers, and …
Posted from http://jlongster.com/blog/2009/07/5/remotely-debugging-iphone-scheme/.
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Remotely debugging your iPhone Scheme apps with a REPL
July 5, 2009
View the remote debugger source
In an earlier blog post, I showed you how to develop on the iPhone
with Gambit Scheme…
------------------------------------
Remotely debugging your iPhone Scheme apps with a REPL
July 5, 2009
View the remote debugger source
In an earlier blog post, I showed you how to develop on the iPhone
with Gambit Scheme…
Posted from http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/
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Writing apps for the iPhone in Scheme
June 17, 2009
View the source for my example application.
Apple seems to have a tight leash on how you can develop for the iPhone. …
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Writing apps for the iPhone in Scheme
June 17, 2009
View the source for my example application.
Apple seems to have a tight leash on how you can develop for the iPhone. …
Posted from http://jlongster.com/blog/2009/06/9/font-locking-highlighting-code-section-headers/.
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Emacs font locking: highlighting comment lines
June 09, 2009
I recently tried an package called Quack which adds a bunch of commands for writing and running Scheme c…
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Emacs font locking: highlighting comment lines
June 09, 2009
I recently tried an package called Quack which adds a bunch of commands for writing and running Scheme c…
I just launched http://jlongster.com/. I will be actively posting projects and blog entries related to 2d/3d graphics development, and hopefully game programming. I'm a Scheme programmer, so a lot of it will concerning Scheme. You might be interested in stuff there though.
Instead of canceling GD…
Instead of canceling GD…
Hey guys,
I'll be canceling my GDNet+ account soon. I'm moving my blog to smallnum.blogspot.com. I'm in the process of porting over my recent posts there.
It's been fun to be around here, and I hope I can find a way to export all of my posts (there's some really old ones that are great reads if I n…
I'll be canceling my GDNet+ account soon. I'm moving my blog to smallnum.blogspot.com. I'm in the process of porting over my recent posts there.
It's been fun to be around here, and I hope I can find a way to export all of my posts (there's some really old ones that are great reads if I n…
Merry Christmas Eve!
There are three things I've been thinking a lot about recently: module systems, build systems, and type systems. These disparate technologies are related in funny ways: a build system inherently falls out of a module system, and type systems must be aware of module boundaries. …
There are three things I've been thinking a lot about recently: module systems, build systems, and type systems. These disparate technologies are related in funny ways: a build system inherently falls out of a module system, and type systems must be aware of module boundaries. …
Haha, boy I love hacking. It excites a strange feeling of rebellion.
I am working on making my development environment as comfortable as possible. My thoughts an IDE's and workspaces are this: do whatever makes you happy. It's tempting to evangelize and build up an attitude of "being right" (see …
I am working on making my development environment as comfortable as possible. My thoughts an IDE's and workspaces are this: do whatever makes you happy. It's tempting to evangelize and build up an attitude of "being right" (see …
Hi. My name is James. I'm an optimization junkie. I enjoy blazing across the bare metal of computers' circuitry, dangerously soaring through the lands of computational existence and virtualized memory. I once even saved a kernel from panicking.
I haven't written C++ for 3 years. Phew that feels…
I haven't written C++ for 3 years. Phew that feels…
Hey guys, glad to be programming and posting again!
I have something to show too. Yay. I've been studying atmospheric scattering. I'm actually writing my senior paper on it, so I'll be looking at different implementations all semester. Over the past couple days I implemented Preetham's introduce…
I have something to show too. Yay. I've been studying atmospheric scattering. I'm actually writing my senior paper on it, so I'll be looking at different implementations all semester. Over the past couple days I implemented Preetham's introduce…
I need your guys opinion on something.
I'm working on implementing a flexible vertex stream system. It should be easy to add different kinds of a data, and query for certain types of data (like normal, position, etc.).
It seems easy to create a VertexStreamList class that contains a list of VertexSt…
I'm working on implementing a flexible vertex stream system. It should be easy to add different kinds of a data, and query for certain types of data (like normal, position, etc.).
It seems easy to create a VertexStreamList class that contains a list of VertexSt…
looks like those mods felt like they could change my journal appearances again ;) Abuse of power, I say!
Totally just kidding... I like this Christmasy theme!
Been working on scene management tools. I'm currently struggling with how far I want to abstract things. I'm also trying to think of the be…
Totally just kidding... I like this Christmasy theme!
Been working on scene management tools. I'm currently struggling with how far I want to abstract things. I'm also trying to think of the be…
So I hear about this design pattern "factory." Basically if you want a core component of a system, you call
GetRenderSystem();
or maybe
BaseApp->GetRenderSystem();
Ok, I can see some benefits of that. But really, what's the point? I've decided that I like having a few globals. Simply pointers to…
GetRenderSystem();
or maybe
BaseApp->GetRenderSystem();
Ok, I can see some benefits of that. But really, what's the point? I've decided that I like having a few globals. Simply pointers to…
Alrighty, I'm going to code again. It's just a little hard to have a programming job and still be motivated to code in my free time. But I'm interested in graphics enough to get back into it. That, and I like C++, and at work I do mostly shell/php/perl. I miss compiled languages.
I worked on how…
so I got bored tonight and I made that thing you see above, as well as played around with my journal a little. I like brown colors. I also like charlie brown.
the anonymity of the internet is wonderful.
anyway so yay now you can see if I'm working on stuff. slap me if it stays inactive for too lon…
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