Programmology

Studying and researching things of programming the 3d space.
131 comments
73 entries
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okonomiyaki
April 14, 2010
Moving on...
I'm canceling my gamedev.net premium membership soon, so if you want to follow my work, please follow my blog over at http://jlongster.com/blog. I still plan on working with Scheme and game programming, and I think it will continue to be really interesting stuff.

I'm not getting much out of this ac…
1,091 views
okonomiyaki
April 05, 2010
Farmageddon is released!
Posted from http://jlongster.com/blog/2010/04/03/farmageddon-available/

***



For the past couple months I have been working on a 3d iPhone game in Gambit Scheme. It is called Farmageddon and I submitted it to Apple a couple days ago. It was just accepted and is now live on the App Store! You can find …
3,198 views
okonomiyaki
March 24, 2010
Farmageddon Gameplay
I am coming into the final stages of my iPhone game, Farmageddon. I made a video showing about 2 minutes of gameplay and posted it to youtube here:

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Please check it out and let me know what you think! I really wish gamedev let me embed videos.

Farmageddon is a game where animals have gone insan…
1,447 views
okonomiyaki
February 24, 2010
A look at my iPhone game: Farmageddon
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:

I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.

The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
1,235 views
okonomiyaki
February 24, 2010
A look at my iPhone game: Farmageddon
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:

I thought it would be valuable to, for the first time, show some screenshots of the iPhone game I've been working on.

The game is called Farmageddon. Farm animals have turned against humans and the world is entering an apocalypse. If you …
1,405 views
okonomiyaki
February 09, 2010
The painful state of fonts with OpenGL(ES)
Posted from http://jlongster.com/blog/2010/02/08/fonts-ugh/:



Fonts. Ugh. I knew it would be a pain to integrate text rendering in
my OpenGLES-based graphics framework. I was able to avoid it for long
while using textures, but now that I'm about to publish an iPhone
game, there's really no avoiding it …
2,641 views
okonomiyaki
February 04, 2010
Sneak Peek of My 3d Scheme Game


I am in the final development stages of my Scheme game that will initially be released for the iPhone. It's been an incredible adventure to leave my job and pursue this full-time. I have learned so much and I really hope I can continue doing this.

This is one of a few posts I will be making in which…
1,613 views
okonomiyaki
January 29, 2010
Tweening and Interpolating OpenGL Objects with Sch
Posted from http://jlongster.com/blog/2010/01/29/tweening/

--



I want to share something I just finished implementing for my 3d
graphics framework in Scheme which I am building my iPhone game
off of. Keep in mind that I am not intentionally building a
separate 3d graphics framework as…
6,267 views
okonomiyaki
October 27, 2009
Request for .max - .obj conversion
This is definitely not an interesting post, but rather a request. Does anyone have 3ds Max that would be willing to convert a model from the .max format into something more standard? .obj would be the best, but .3ds is fine too.

I have found a few good free 3d models online for my game, but they a…
1,236 views
okonomiyaki
September 09, 2009
On Spit and Polish, and Emacs Remote REPL
Posted from http://jlongster.com/blog/2009/09/9/spit-and-polish-emacs-repl/:

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On Spit and Polish, and Emacs Remote REPL

September 09, 2009

Here I am, several weeks into a serious project, and what's happening? I'm getting distracted. Why is it so hard to finish projects?…
1,798 views
okonomiyaki
August 03, 2009
Physics and 3d models in Scheme
Posted from http://jlongster.com/blog/2009/08/3/iphone-physics-and-models/:

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Physics and 3d models in Scheme

August 3, 2009

I finished two major parts of my Scheme 3d graphics framework this past week, and got it running on the iPhone: basic physics simulation and importing 3d …
1,344 views
okonomiyaki
July 31, 2009
New look and new future for jlongster
Posted from http://jlongster.com/blog/2009/07/31/new-look-jlongster/:

***



New look and new future for jlongster

July 31, 2009

I spent some time redesigning this site this past week. The initial design was only temporary until I figured out how I was going to lay everything out. After putting up some …
967 views
okonomiyaki
July 27, 2009
Barcamp Presentation on Scheme on the iPhone
Posted from http://jlongster.com/blog/2009/07/27/barcamp-presentation-scheme-and-using-it-iphone/.

---------------------------------

Barcamp Presentation on Scheme on the iPhone

July 27, 2009

I presented at the Chattanooga Barcamp this past weekend. In the former half, I introduced Scheme and attempte…
864 views
okonomiyaki
July 20, 2009
Touch and accelerometer functionality available fo
Posted from http://jlongster.com/blog/:

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Touch and accelerometer functionality available for Scheme on the iPhone

July 20, 2009



I have finished the Gambit Scheme libraries for touch and accelerometer support. The green smudge was produced by my fingers, and …
1,492 views
okonomiyaki
July 07, 2009
Remotely debugging your iPhone Scheme apps with a
Posted from http://jlongster.com/blog/2009/07/5/remotely-debugging-iphone-scheme/.

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Remotely debugging your iPhone Scheme apps with a REPL

July 5, 2009

View the remote debugger source

In an earlier blog post, I showed you how to develop on the iPhone
with Gambit Scheme…
1,272 views
okonomiyaki
June 17, 2009
Writing apps for the iPhone in Scheme
Posted from http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/

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Writing apps for the iPhone in Scheme

June 17, 2009

View the source for my example application.

Apple seems to have a tight leash on how you can develop for the iPhone. …
983 views
okonomiyaki
June 10, 2009
Emacs font locking: highlighting comment lines
Posted from http://jlongster.com/blog/2009/06/9/font-locking-highlighting-code-section-headers/.

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Emacs font locking: highlighting comment lines

June 09, 2009

I recently tried an package called Quack which adds a bunch of commands for writing and running Scheme c…
911 views
okonomiyaki
May 26, 2009
new site: jlongster.com
I just launched http://jlongster.com/. I will be actively posting projects and blog entries related to 2d/3d graphics development, and hopefully game programming. I'm a Scheme programmer, so a lot of it will concerning Scheme. You might be interested in stuff there though.

Instead of canceling GD…
813 views
okonomiyaki
February 05, 2009
A Sad Day
Hey guys,

I'll be canceling my GDNet+ account soon. I'm moving my blog to smallnum.blogspot.com. I'm in the process of porting over my recent posts there.

It's been fun to be around here, and I hope I can find a way to export all of my posts (there's some really old ones that are great reads if I n…
876 views
okonomiyaki
January 14, 2009
SILex & lexing
I've been playing around with SILex recently. It's a very sweet lexical analyzer, essentially a port of Lex to Scheme. Now, I'm no experienced lexer (never even used Lex), so I'm not going to compare Lex and SILex. But I do want to write about something cool SILex let me do.

I need to write an FF…
1,238 views
okonomiyaki
December 24, 2008
typing & building
Merry Christmas Eve!

There are three things I've been thinking a lot about recently: module systems, build systems, and type systems. These disparate technologies are related in funny ways: a build system inherently falls out of a module system, and type systems must be aware of module boundaries. …
738 views
okonomiyaki
December 18, 2008
Hacking
Haha, boy I love hacking. It excites a strange feeling of rebellion.

I am working on making my development environment as comfortable as possible. My thoughts an IDE's and workspaces are this: do whatever makes you happy. It's tempting to evangelize and build up an attitude of "being right" (see …
942 views
okonomiyaki
December 16, 2008
Testimony
Hi. My name is James. I'm an optimization junkie. I enjoy blazing across the bare metal of computers' circuitry, dangerously soaring through the lands of computational existence and virtualized memory. I once even saved a kernel from panicking.

I haven't written C++ for 3 years. Phew that feels…
757 views
okonomiyaki
February 21, 2006
more scattering
742 views
okonomiyaki
February 20, 2006
Atmospheric scattering
Hey guys, glad to be programming and posting again!

I have something to show too. Yay. I've been studying atmospheric scattering. I'm actually writing my senior paper on it, so I'll be looking at different implementations all semester. Over the past couple days I implemented Preetham's introduce…
888 views
okonomiyaki
January 05, 2006
streams
I need your guys opinion on something.

I'm working on implementing a flexible vertex stream system. It should be easy to add different kinds of a data, and query for certain types of data (like normal, position, etc.).

It seems easy to create a VertexStreamList class that contains a list of VertexSt…
877 views
okonomiyaki
December 19, 2005
christmas cookies
looks like those mods felt like they could change my journal appearances again ;) Abuse of power, I say!

Totally just kidding... I like this Christmasy theme!

Been working on scene management tools. I'm currently struggling with how far I want to abstract things. I'm also trying to think of the be…
1,978 views
okonomiyaki
November 09, 2005
Factories
So I hear about this design pattern "factory." Basically if you want a core component of a system, you call

GetRenderSystem();

or maybe

BaseApp->GetRenderSystem();

Ok, I can see some benefits of that. But really, what's the point? I've decided that I like having a few globals. Simply pointers to…
817 views
okonomiyaki
November 07, 2005
Coke with lime = amazing

Alrighty, I'm going to code again. It's just a little hard to have a programming job and still be motivated to code in my free time. But I'm interested in graphics enough to get back into it. That, and I like C++, and at work I do mostly shell/php/perl. I miss compiled languages.

I worked on how…
791 views
okonomiyaki
September 05, 2005
...   why don't I do something productive?

so I got bored tonight and I made that thing you see above, as well as played around with my journal a little. I like brown colors. I also like charlie brown.

the anonymity of the internet is wonderful.

anyway so yay now you can see if I'm working on stuff. slap me if it stays inactive for too lon…
703 views
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