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It's amazing how much you can get done when no one is on Xbox Live to distract you. Last night I sat down with nothing to do and decided to take a stab at the Menu for Angels 20.

I decided a long time ago that I would split Angels 20 into sections(individual programs) that would all splice together in the end. In retrospect, I probably shoudln't have done that, but thats how I programmed it so far, and I dont feel like messing with what already works so I will leave it as it is.

Anyways, I sat down, made a few sketches and flowcharts and then got to coding. I wrote the menu in C++ using SDL as the graphics layer and I am damn proud of my work. In just one hour I had written some GUI classes to help the menu coding flow faster, and no less than 30 minutes later, bam!!! the menu was done. It's awesome, the main menu has all these airplane flying by, and there's these ships scrolling under them. Here's some screens of what it looks like now with my stellar[/sarcasm] artwork...





Now , some of you may be thinking, what's the big deal, its a freaking menu. Well, I have never really gotten this far in a project before, and seeing that light at the end of the tunnel is pretty cool.

Anyways, I slept well last night, and awoke to learn that I had gotten a job as a lifeguard at the base pool, something like 9.50 an hour , I'll take it!!

Prior to writing this I was working on the Server side of the multiplayer portion of Angels 20. The Multiplayer is playable over the internet (though it will probably only look good over LAN) and features up to 8 player free-for-all , team dogfights, and a gametype I like to call, steal the prototype. In steal the prototype , All the players start off at random points on the map, the first player to get a kill then is able to fly a super aircraft until another player kill him and takes the prototype. I have the server up and running to the point where it accepts a client's connection, so I'm gonna work on that later. Anyway's , here's a screen shot of the server in "action".



One of the less important things on my 'checklist' is to fix up my level editor. I made it almost 2 months ago and, although it get's the job done, it's in no shape for someone other than me to use. Take a look at the screenshot to see what I mean.



Well guys, I'm off to the airport to go flying, I haven't gone in a while and its a little windy, so if you never hear from me again, lucky you.
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Dammit, forgot the link again. Anywho, this clicky leads to the "demo" of Angels 20. I have demo in quotes because it isn't really meant to show off the features of the game, just to be a testbed for our pixel artist to see how things look in game, so it lacks an actual menu and whatnot. Anyways, here's the link:

Angels 20

And let me know how it runs on your computer, its unoptimized so it may suck (and the current load times are horrendous).

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