Bleh...

Published July 26, 2005
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Hey everyone,

First off, I'd like to thank all you guys for your support and warm comments, I'm pretty much running off of them right now (I'm out of Mountain Dew [wink]).

Well, I actually got a lot done today, despite having a full schedule. First I had to wake up at 6:30 to go to a doctors appointment (they think my heart has an irregular beat, I'll find out thursday if they're right). After that, I had to do some stuff for my dad, and then after that I had to go downtown and meet with my friends who are making the movie I mentioned in the last post. When I got home however, I really started coding away.

The first thing I did was to change the lines that made up the vapor trails into sprites that scaled up and got more transparent as they moved farther away(good idea Visage). The problem I ran into was that I'm not quite sure how to mask images, but still make them semi-transparent, because masking requires a special glBlendFunc setting, while making stuff see through requires another. I posted this question in the OpenGL forum, so if anyone knows of a solution to this problem, let me know somehow. Well, here's a screenshot of the new vapor trail in action, albeit without textures on the quads, but you get the idea.



I still have to mess with how fast each quad becomes transparent, but it's progressing smoothly.

The only other things I did today were integrate a smoothly accelerating afterburner(it just jerked ahead before), add an airbrake, mess with the controls, and fix alot of little bugs.

In other news, Mark revised some textures, and here are some of them.



Well, let me know what you think about our project in general, we're open to suggestions. Until next time.
Previous Entry Effects Time!!!
Next Entry Vapor Trails!!!!
0 likes 8 comments

Comments

Jnz86
Hi,
i think the smoke should be more round(the texture)
Other than that, keep up the work, it looks nice!
:)

Do you think you will upload new version anytime soon ?
July 26, 2005 08:43 AM
Toxic Hippo
Looking awesome, can't wait to try out the next release!
July 26, 2005 10:39 AM
Sir Sapo
Quote:Hi,
i think the smoke should be more round(the texture)
Other than that, keep up the work, it looks nice!
:)


Yeah, once I texture and mask those quads, it should look a lot better, those are just semitransparent quads without a texture.

Quote:Do you think you will upload new version anytime soon ?



I'm aiming for tomorrow night, I still have some little stuff to add to the HUD, and some images are a little wierd right now.

Quote:Looking awesome, can't wait to try out the next release!

Why thank you good sir :D.
July 26, 2005 11:48 AM
TraderJack
Dude, looks really awesome. Keep it up!!

-IV
July 26, 2005 01:18 PM
Prinz Eugn
Yeah, the game is looking better every day, thanks to the limitless talent of a certain artist
July 26, 2005 10:08 PM
Sir Sapo
Damn straight it's my game[grin]
July 26, 2005 11:49 PM
Prinz Eugn
Sapo, the only way it's gonna be your game is if you learn
how to draw with that desicated lump of pink Jell-O that makes up
the right side of your brain
July 27, 2005 01:04 AM
Sir Sapo
Mmmmmm...... JELLO............
July 27, 2005 01:10 AM
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