Right that's it then

Published July 27, 2004
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It's vacation time, and that means time to get some serious work done. I've done bug fixing a few days ago, mostly because my brothers playtested my game for me and found some weirdness that had popped up in parts of the game I hadn't played in ages. Fixed it easily enough. Then I worked on finishing my model for my game. It needed tweaking, and it definitely needed a new skeleton. I had armatures wrapping around the spring, which meant 20 per arm (yikes!) Now the springs have less vertices (they're being subsurfaced slightly) and use weighted values to join them to bones, so now I can get away with 2 bones instead of 20. MUCH easier to animate. Here's a big still of The Mighty Stoopid running around like he's an airplane:



Today I actually started animating the skeleton. Among other things, I got a pretty good running animation out of him:



Looks sweet in-game. And if you're going to tell me he runs like a retard ... I know. That was intentional.

I'm going to work on more animations tomorrow, If I can finish the skidding, jumping, and falling, I'll be able to run through most levels without seeing my programmer's art sprites at all! Yay!

This will also mean that by finishing all the sprites, I'll also finish implementing the new combat system. Then I can make enemies with a little more confidence. I think this will be a major milestone, one that really opens the way to getting more of the other parts of the game finished. Hopefully I'll have all the player sprites finished well before end of holidays.

EDIT: More fun:

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Comments

tareco
The tongue in the animation looks slightly stiff but other than that it's looking very nice! Can't wait for the new demo.
July 28, 2004 02:27 AM
23yrold3yrold
By "thong" do you mean "tongue" (he's not wearing a thong [wink])? I thought the tongue was pretty floppy. If anything's too stiff, it's the cape. I need to fix that up.

Thanks for the compliments. [cool]
July 28, 2004 07:14 AM
tareco
Yeah, that's what I meant *stealthily edits*. Anyway I've always imagined that his tongue would go in this direction too:

like a dog, or something, but it's okay as it is.
How are you doing the tiles? Are they going to be modelled or pixelled?
July 28, 2004 07:41 AM
23yrold3yrold
The tongue will flap around during the more active moves. For a run, I think it flops around enough.
Quote:How are you doing the tiles? Are they going to be modelled or pixelled?

Modelled, then edited at the pixel level. You can see a really early test of one of my tilesets here (level 8 tileset). Gives you some idea what the final version will look like.
July 28, 2004 08:22 AM
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