The pit of doom!

Published October 09, 2005
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I thought this was pretty funny:


I was experimenting with putting alot of enemies into a pit. The player must carefully jump on the bricks so they don't fall into the pit. This is the second level by the way.

I've decided to keep the gameplay in the game exactly what it is like at this moment. Basically, the game is about getting to the end of the stage without being hit by an enemy or falling down a cliff. The game is pretty fun right now. I'll probably put a demo here tomorrow so you guys can play it if you want.
Next Entry Demo day
0 likes 6 comments

Comments

H_o_p_s
I think that your enemey graphics should have eyebrows making them look evil.

Look'n good!
October 09, 2005 12:15 PM
Stompy9999
That's a good idea. I made the enemy graphics by just repainting blocky man's shirt from Blue to red, so it would be a good idea to make them different from the player.
October 09, 2005 01:20 PM
TraderJack
Looks great, man, and congrats on reaching 23rd most popular thread!

-IV
October 09, 2005 01:38 PM
Ravuya
Can you Katamari those bastards? It would be cool if there were a script trigger at the end which spawned a giant Katamari or lit all of them on fire or something.

Edit When you post the demo could you PM me a link to the source so I could build it for my Mac?
October 09, 2005 03:44 PM
Stompy9999
I'll PM you the source once I put the demo out, Ravuya.
October 09, 2005 08:08 PM
Jesse Chounard
I played through the first level. (I'll play more at lunch, as I'm at work now.) It plays pretty smoothly. You're off to a good start. :)

Edit: Whoops, I replied to the wrong entry. ;)
October 10, 2005 10:55 AM
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