Okay, I'm coming to terms with the fact that I am suffering from tool overdose.
Batik? Cool, but it doesn't really help me.
JRuby? The language looks fun, but the Java->JRuby interaction really has been a pain. I can't get it to work the way I want, plus there's something about the implementation that makes it really inefficient. Every time you pass JRuby code a Java object, it seems like it needs to fully ruby-ize the java object, and if you pass it a big object (like say Graphics), it literally sits there working for 10 seconds. I'm not going to have a loading bar for my scripting engine! (though they say this inefficiency will be fixed in the December release)
So JRuby is outta here. Hopefully sometime in the future I'll have an excuse to learn this fun language.
Rhino is looking better and better, I think I'm using that now. It seems to be the only library I can find that has a sane way for Java code to call a scripted method. javascript might not be as charming a language as Ruby, but as long as I have some way in my game to interactively change the game code, I'll be happy.<div>
</div>
Previous Entry
My tv has gone crazy
Next Entry
scripting
Advertisement
Latest Entries
middle of freaking nowhere
1017 views
check
1145 views
I have a logo!
1127 views
wooo
1078 views
scripting
1189 views
tool overload
1281 views
My tv has gone crazy
836 views
java svg code
1159 views
svg in java
1156 views
java scripting engine
978 views
Advertisement
For instance if I type:
it will do all of those things in real time. Quite neat.