Silhouette edges 2

Published October 26, 2005
Advertisement
After a week of little coding, I've more or less finished the silhouette module. The detection of which edges to use is complete now, and I've changed the algorithm generating the borders so the borders are more even. It also takes into account the distance to the model, so the border is always the same thickness regardless of distance. However, this last change seems to break sometimes. Need to investigate and fix that before I call this one finished.


Previous Entry Still alive
Next Entry Progress
0 likes 1 comments

Comments

Gaheris
Gotta love that. Will you throw in a nice vertex/fragment combination for cell shading, too?
October 26, 2005 11:22 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

OpenGL 3.0

1289 views

Awesome app idea

1229 views

Thoughts

1252 views

4e5 #1

1263 views

Daedalus progress

1125 views

Almost there ...

1099 views

GBA Renderer

1162 views
Advertisement