In other news I actually worked more on Battle tonight. I finished a generic move event that will make an actor move in any direction and any height of terrain. When there is a higher place he's jumping to, he jumps heigher. So I guess it is more like moving with dynamic map-height jumping. But either way, it saves me from having to write fifteen billion little arrays.
Alright, I've got the clickmap mostly working in MIDI Keyboard... there are still a few wierd bugs that show up every once in a while, but generally working pretty good. So everything is still on track for a release this weekend.
In other news I actually worked more on Battle tonight. I finished a generic move event that will make an actor move in any direction and any height of terrain. When there is a higher place he's jumping to, he jumps heigher. So I guess it is more like moving with dynamic map-height jumping. But either way, it saves me from having to write fifteen billion little arrays.
In other news I actually worked more on Battle tonight. I finished a generic move event that will make an actor move in any direction and any height of terrain. When there is a higher place he's jumping to, he jumps heigher. So I guess it is more like moving with dynamic map-height jumping. But either way, it saves me from having to write fifteen billion little arrays.
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