Blocky Editor strikes back!

Published December 21, 2005
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I finished converting the Blocky Editor so I can use it in Bob(have I mentioned that is the name of the new game?). By "converting", I mean that I changed the graphics and hacked the code a little to account for the different map sizes. See, converting[smile]

In the long run, it makes alot more sense to use something good that I've already made than to write another one and get about the same results.

Besides, I'm planning on writing a complete tile based map editor later in C#, so that it can have a suitable GUI. I was planning on doing it now, but I decided I wanted to focus all attention on the game.

However, should I try and write the map editor directly into the game? I think it would make the game seem more like a complete package. I'll worry about that later I guess.

I'm planning to have a little drop-down list in-game that allows the user to pick a custom level to play. This way I might encourage people to make levels and play other people's levels.

I may be getting a little ahead of myself though, I haven't even made the menu screen[grin]
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Comments

HopeDagger
Anything for an excuse to use C#, I say! ;)
December 21, 2005 10:39 PM
Stompy9999
I love writing programs in C#. I probably will use C# and SDL.NET in my next game project.
December 21, 2005 11:14 PM
mikedoty
I always like to have my editor in-game, as opposed to having it be a second program. The idea is to encourage players to make levels so that I can play levels I don't already know how to beat, but it also makes it easier when designing levels; I don't have to flip back and forth between two programs to test a level.
December 22, 2005 04:32 PM
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