Level 3

Published February 22, 2006
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I tried to make a screenshot that summed up what I've been doing on the game since I released the demo.

Level 3 is based off the Blocky Man levels, which in turn, is based off of Mario. However don't expect to be fighting the Anti-Blocky(unless ofcourse, that's what you want). I drew the tiles with my new tablet, and I think they look really good. Maybe my standards are just too low[grin]

Also shown on this screenshot is a life counter. There is now a finite amount of lives in the game. Once you run out, you have to start from the beginning of that level, rather than where you died.

Tomorrow I plan to add some mini powerups to the game that you'll be able to pick up in addition to weapons. These powerups include a jetpack which allows Stompy to jump higher, and sneakers which allow Stompy to run faster.
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Comments

HopeDagger
Just a minor bug report: bullets from enemies that have been killed don't cause damage.
February 22, 2006 05:04 PM
Stompy9999
Yeah, I've known about that for quite some time. I still haven't been able to fix it, though.
February 22, 2006 06:48 PM
mikedoty
It's looking good.

Have you considered making the bullets a separate entity from players/enemies?

I'm looking forward to the powerups; that evil red robot needs to fight someone his own, well, speed I guess. ;)
February 22, 2006 10:38 PM
Rob Loach
I love your programmer art. You should make up a compilation of all programmer art you've done....
February 22, 2006 11:45 PM
Rob Loach
I love your programmer art. You should make up a compilation of all programmer art you've done....
February 22, 2006 11:45 PM
Stompy9999
Technically bullets are their own object. They're just stored inside the enemy objects.

"Stompy's wide world of programmer art" should be hitting book stores March 1st.
February 23, 2006 07:20 AM
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