Raycasting drawing floors..

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13 comments, last by robertgamble 21 years, 9 months ago
hm no, they are not lines anymore.. not with my cam

sure, flat onto flat gets that, thats okay.. but i dislike that because i want to play with the lenses and do high fov renderings. they are impossible with flat projection planes.

stuff that is as far away should be as big on screen, unimportant where on screen. thats not true with the flat<->flat approach you want to force him..

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>high fov
Then you have to hold your eyes near the screen.


when I roll my head (rotate around optical axis),
all objects hold their shape.

with x=X/Z y=y/Z this is the case,

robertgamble uses x=X/Z y=atan(y/Z) .. very strange

x=atan(X/Z) y=atan(y/Z) not <=> r=atan(R/r) , phi=PHI
I mean objects change their shape when you roll
when you do this on a LCD for example
Maybe you should buy a dome or cave


Arne
Hey that thing is COOL!

byt WHY, WHY do the controls have to be wasd I hate applets that have these controls I have an azerty keyboard
anti fisheye:

z''=z/cos(a)

earx
quote:Original post by Lode
Hey that thing is COOL!

byt WHY, WHY do the controls have to be wasd I hate applets that have these controls I have an azerty keyboard


I would use the cursor keys, but as it''s not an applet (it''s DHTML so everything is drawn onto the document body) pressing the up and down keys makes the page scroll up and down

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