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"Spraypainting" a model in Max?

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I saw a program on Discovery a while back and the chaps appeared to be using 3DS Max. They were able to create a model, and then use a spray paint type of tool to paint the textures onto the model. Then, they just saved the model and the paint was extractd into a texture file. It seemed like a fabulous way of texturing a model instead of having to unwrap the polys and then figure out which triangle was which. Anyone know of this? Or perhaps even something that can extract all the applied textures into a single unwrapped texture file?

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Hi,
Metacreations painter 3d could do that. You still needed Max though, Mp3d came with a plugin for max that let you run both programs together and you could see your work in real time. Then save the map.

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Deep Paint is NOT a good solution IMHO. Soemtimes for almost no reason it ''forgets'' that the mesh you''re painting belongs to the MAX scene and thus loose all the UV work you''ve done so far. We''ve had tons of problems with it.

Best solution is Maxon''s BodyPaint. There''s a Max plugin interface so you can load it directly in max.

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