Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Esap1

File Formats for a FPS

This topic is 6793 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What file format should I use for a first person shooter. Please help. I got 3DSMAX 3.0, and as some of you know, I tried that MAXSCRIPT on Gamasutra.com, and some of the numbers have a "-e007" prefix, which totaly messes them up. Now I need a way to know what vertices goto what Sector. I thought I could take all the polys in one sector(in 3dsMax) and name its object like Sector2. Then when Loading I could tell what sector it is(Im making a portal engine), and call a Portal, like Portal6, or whatever. Now does anyone know of any File Types suitable and any help Loading them in C or C++. I really gotta start working on this, I wrote that loading function for that MAXSCRIPT on gamasutra.com and it didnt work with that -e007 thing, it would set the number to zero. PLEASE HELP, ANY THING, JUST POST SOMETHING PLEASE!!, Thankyou.

Share this post


Link to post
Share on other sites
Advertisement
an easy one to start off with is the ASCII export in 3ds max. it''s pretty easy to understand, and allows you to insert comments anywhere you like, so in your engine you could have it scan for a commend like "Begin Sector 2", and then it knows what to load in for sector2

helpful?

MENTAL

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!