How to decode this error msg from DX9?

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1 comment, last by 00702000744 20 years, 11 months ago
Hello everyone: I am having trouble assembling a shader from file in this way: D3DXAssembleShaderFromFile( "VertexShader1", NULL, NULL, 0, &pCode, &pErrorMsgs ); After the function is called, pCode is assigned 0x0000 and sth is filled in for pErrorMsgs. But can anyone tell me how can i decode this error msg into human readable texts to help me figure out wut went wrong with my code? Thanks for help in advance
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std::cout << pErrorMsg->GetBufferPointer (); 


Kippesoep
Double post.

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