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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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ncsu121978

its soooooo big......

7 posts in this topic

Why wasnt I warned of the length of Tricks of the Windows Game Programming Gurus.........Barnes and Noble called me this morning telling me that the book I ordered was in......I of course was excited to finally know that in moments I would have the book in my hands and be able to start learning......I figured I would probably read the whole thing today......but no no I didn''t realize the book was so long.....1005 pages to be exact......but that is okay....it contains so much info that I think I will be satisfied for the next few weeks/months....that is not to mention the two books that are on the accompanying CD.....a wealth of knowledge indeed "Now go away or I shall taunt you a second time" - Monty Python and the Holy Grail themGames Productions
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How big did you think it would be? 1005 pages is small. In my day we had books ten times the size of that, good reading them was too. We would spend an hour reading them every day and then go down the mine. blah blah blah. Why did you think it would be small? It''s a programming book for goodness sake.

------------------------------
#pragma twice
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Dont get me wrong.......I am not complaining in the slightest bit....It is more then I expected to get so I am quite happy with it.....
I was expecting something mabye around 300 to 400 pages long and be done with it.........but Andre has done a nice job with this book......I like the fact that there is other stuff besides just DirectX in the book (like the AI and such)
But I am very happy with the book
I recommend it to everyone

"Now go away or I shall taunt you a second time"
- Monty Python and the Holy Grail
themGames Productions

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We had stone tablets to read when growing up {VBG}.
I also picked up the book and am very impressed.

IceFire
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Apart from a few errors in source code, the book is pretty good.
Yes, it is big - but then you want all the knowledge you can get.

-Mezz
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You had stone tablets?
WE had to use .pdf files!
-M

Saráth evenü, cán el-sayü liné!
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we had to figure things out by ourselves *gasp*

--
Float like a butterfly, bite like a crocodile.

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