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What is the difference between sdk and source code?
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Hi!
What is the difference between sdk and source code? I''ve been programming a game with my own 3D engine but now I''m planning to port it over to the half life engine and I was wondering what the difference between sdk and source code was.
The forum search does not work and google has been useless.
Any information would be most appreciated.
Thanks!
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"Some men see things as they are and say why? I dream things that never were and say "Why not?" - Robert Francis Kennedy (1925-68), US Attorney General
||Please try alpha002.zip(663k)
Source code is...well..um..source code! You see the actual code.
SDK on the other hand, is a collection of libraries (in binary) ready to use.
SDK on the other hand, is a collection of libraries (in binary) ready to use.
SDK = Software Development Kit
Hi!
The reason I am asking this is because when I worked with the Quake3 sdk there was a portion of the code that is hidden inside a binary exe file. This prevented certain aspects of Quake3 from being modified.
I was wondering if this is similar to other sdk''s?
I know what sdk stands for.
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"Some men see things as they are and say why? I dream things that never were and say "Why not?" - Robert Francis Kennedy (1925-68), US Attorney General||Please try alpha002.zip(663k)
In the case of most commerical games (for example, half-life), their SDK usually only gives you the source code to the game implimentation, and not the engine. Game SDKs often, as has been said, include other utilities such as resource compilers.
If you wanted to port your game to something like the half-life or q3 engine, you are better off recoding most of it as they''ll all use different ways of implimenting a game.
If you wanted to port your game to something like the half-life or q3 engine, you are better off recoding most of it as they''ll all use different ways of implimenting a game.
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