quote:Original post by Khaos Dragon
and no I don''t have antialiasing on.
quote:Original post by Khaos Dragon
Ah I finally found the culprit... glEnable( GL_POLYGON_SMOOTH );
So it was antialiasing after all...
quote:Original post by Khaos Dragon
and no I don''t have antialiasing on.
quote:Original post by Khaos Dragon
Ah I finally found the culprit... glEnable( GL_POLYGON_SMOOTH );
quote:Original post by Khaos Dragon
Ah I finally found the culprit... glEnable( GL_POLYGON_SMOOTH ); It turns out that while blending with multiple polygons with this enabled, outlines will not be drawn.