Original Post
hey everyone- I'm making key decisions in the planning of my game right now, one of them is to continue spending time on planning the dynamics of my game into either a scripting engine or hard-coding. Why use scripting in a game? Unless they would change often after the installation of the game (which they most likely will not), why would I need to spend endless hours debugging a whole new programming language? I understand scripting would be good for mods and things like that, but I doubt my engine will be remotely good enough for someone to spend time modifying it. Maybe levels and things like that, but those will be external no matter what and not even "scripting". Should I bother making a scripting engine? Aside from storing cinematic and special effect scripting (just referencing to built in functions), is there anything else worth scripting?