Sounds good, thank you.
Here is a bit of info that might help out others on how to debug similar problems. This helped me pinpoint the potential problems (I'm still debugging things =)
External Source Paste
This macro (yes it's ugly) spots potential leak areas by checking the return value as being 0, and logging it if that is the case. It's simple, but should do the job. Now I just have to find out what is not being released.
Thank you very much,
~Graham
Do I need a valid Direct3D device to release associated resources?
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