How to do D3D-style multiple vertex stream tweening?

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10 comments, last by _the_phantom_ 19 years, 9 months ago
IRC is down :-( (or at least for me and several other people) and i knew what VBOs are because i said i was implementing them :-D, but while were at it, wouldnt you not only need multiple streams, but multiple matrices for each stream?
-Dan
When General Patton died after World War 2 he went to the gates of Heaven to talk to St. Peter. The first thing he asked is if there were any Marines in heaven. St. Peter told him no, Marines are too rowdy for heaven. He then asked why Patton wanted to know. Patton told him he was sick of the Marines overshadowing the Army because they did more with less and were all hard-core sons of bitches. St. Peter reassured him there were no Marines so Patton went into Heaven. As he was checking out his new home he rounded a corner and saw someone in Marine Dress Blues. He ran back to St. Peter and yelled "You lied to me! There are Marines in heaven!" St. Peter said "Who him? That's just God. He wishes he were a Marine."
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Quote:Original post by Promit
Anyway...how does one bind multiple streams in GL?


See above post by me [smile]

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