How many does your engine link to?
Since I've been having so much *fun* lately trying to incorporate various librarires into my engine, I was wondering, what is everyone else using?
Here's stuff my engine's newest incarnation(a lot of rewrites, restarts, and about 4 names) can use so far.
GLFW
Lua 5.0.2
LuaGL
Newton Game Dynamics(physics)
Free Multi-Body Package - from www.oxforddynamics.co.uk
zlib
unzip and zip
DevIL
Freetype 2.1.9
hey radup, all of your networking was done with SDL_net for your game? just curious
EDIT: aw hell, ill play too:
SDL
OpenGL
Lua
EDIT: aw hell, ill play too:
SDL
OpenGL
Lua
Direct[Draw/Input/Sound]
Win32
WinSock
Since I've been having so much *fun* in the past trying to bend someone else's code to my liking we've settled on the bare minimum of external dependencies. Everything else, from basic things like lists to networking, compression and the sound system, is custom written for our game.
Besides where's the fun in letting someone else do the work for you ;)
Win32
WinSock
Since I've been having so much *fun* in the past trying to bend someone else's code to my liking we've settled on the bare minimum of external dependencies. Everything else, from basic things like lists to networking, compression and the sound system, is custom written for our game.
Besides where's the fun in letting someone else do the work for you ;)
My current game links with Lua and Allegro. And once all the enemies and objects are plotted out, the scripts will be hardcoded and it will be just Allegro. [cool]
yeah, i enjoy having *fun* too. my engine/massive collection of interfaces uses sdl, fmod, and opengl as defaults, but various parts (input, sound, video, ect) can be replaced/added on with win32, fltk, sdl_mixer, directx(not graphics rendering) and freetype.
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