My first DirectX game.

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10 comments, last by andyb716 19 years, 7 months ago
Yo Dude,

played your game... it may be simple but it's still impressive :)

your ai if i'm not wrong is to following the vertical axis (on screen) of the ball. You may want to furthur define your ai into different difficulty levels where there factors like :

1) Speed of the reflector
2) Reaction time

You may also consider this idea :

1) If the ball hits the tip of the reflector- top or bottom, should it increase in speed?

Feedback :

Your game is relatively fun to play with to be honest. You're using DirectX 9.0 right? That means DirectGraphics and that also meant Direct3D is involved. But nvm, there is one small glitch I've noticed...

That's when the computer opponent returns the shot, it seem to speed up suddenly. Is that a feature?


Overall, it's a good game, a good start! I personally like people who start things simple and easy. I'm sure you'll make it big someday. :)

You'll never see heaven if you haven't been through hell.
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Thanks for the input. Yah my physics for the ball sucks it speeds up and slows down and stuff. I'm looking into that but I suck at math. Yah also I move the cpu paddle according to the y position of the ball.

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