Owww.. Soory because this is my first time using OPENGL. I were using Borland before .. And with my Profesor Library..
But his library doesnt support networking..
And borland builder really bad with networking..
So my question now change, Can i use directx in BORland C++ builder 6?
thanks for all your reply. ..
Can I use OpenGL in borland?
Yes, you can. In case you decide to use d3d as well, in addition to DirectPlay, consider this (quoted from the DX SDK):
EDIT: Sorry for polluting the OpenGL board with DX stuff [smile]
Having said that, winsock and other networking libraries should work fine also - I don't really see a problem with Borland not supporting networking!
Quote:
Compilers from Borland report floating-point exceptions in a manner that is incompatible with Direct3D. To solve this problem, include a _matherr exception handler like the following:// Borland floating point initialization #include <math.h>#include <float.h>void initfp(void){ // Disable floating point exceptions _control87(MCW_EM,MCW_EM);}int _matherr(struct _exception *e){ e; // Dummy reference to catch the warning return 1; // Error has been handled}
EDIT: Sorry for polluting the OpenGL board with DX stuff [smile]
Having said that, winsock and other networking libraries should work fine also - I don't really see a problem with Borland not supporting networking!
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