Can I use OpenGL in borland?

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10 comments, last by Nik02 19 years, 5 months ago
Owww.. Soory because this is my first time using OPENGL. I were using Borland before .. And with my Profesor Library..

But his library doesnt support networking..
And borland builder really bad with networking..

So my question now change, Can i use directx in BORland C++ builder 6?

thanks for all your reply. ..
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Yes, you can. In case you decide to use d3d as well, in addition to DirectPlay, consider this (quoted from the DX SDK):

Quote:
Compilers from Borland report floating-point exceptions in a manner that is incompatible with Direct3D. To solve this problem, include a _matherr exception handler like the following:

// Borland floating point initialization #include <math.h>#include <float.h>void initfp(void){    // Disable floating point exceptions    _control87(MCW_EM,MCW_EM);}int _matherr(struct _exception  *e){    e;               // Dummy reference to catch the warning    return 1;        // Error has been handled}



EDIT: Sorry for polluting the OpenGL board with DX stuff [smile]

Having said that, winsock and other networking libraries should work fine also - I don't really see a problem with Borland not supporting networking!

Niko Suni

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