Drawing Windows Fonts in a Buffer

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-1 comments, last by CoolGames 19 years, 5 months ago
Hi guys!! Im sorry the forum-search always made timeout errors, so I hope its not have been asked just before me... I took a look at Nehe Tutorials and he only shows ways to draw text in windows-fonts directly into the screen. But I have to draw the text into a buffer which gets after some more operations drawn to the frame-buffer with glDrawPixels(). So is there any way to do that? Thanks in advance!

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