Utilising the GPU to perform Dot Product
Wat is the simplest method to tell the GPU to perform a dot product and returning a result? Currently, i am using the CPU to perform the calculations for diffuse and specular reflections..
If you're using DirectX you can also use it via the fixed-function texture stage states. Probably the easiest method - although, shaders are by far the better option.
Jack
Jack
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement