Original Post
hi, i was wondering about games like diablo but controlled by keyboard instead of the mouse, and came up with the following problem... if im going to make a 2D isometric game i have to store every frame of every possible animation the character is able to perform? if the game is a 16 direction them im guessing that would just be too much memory to store a single chracter... i dont know if my math is correct but lets say my main character fits in a 70x50 sprite, if i save it in a .bmp format thats 10k per frame. lets say that an average animation has 10 frames, and that an average character has 10 animations thats 1 Mb... and if you multiply this by 16 directions... then my character is a bit larger than i spected... of course i can use anoter format and even zip it, but still i think it would compress to 1/3 which is still a lot if a want to have many different characters... so, what im asking, is there another way to have a 16 direction isometric character (not having every single frame in memory), maybe having each extremity and compose every frame...although im not quite sure how (and if) that would work? or should i just wait 300 hundred years when i finally learn 3D stuff and go that way? thanks, byeee