Eberly's book and Magic SoftWare!?

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4 comments, last by BobMcGee 19 years, 1 month ago
Hi guys, As we bought the Eberly's book on game physics programming, we get the CD with all the magic software code. I was wondering if someone knew if there have benn somme updates/corrections on this code? Thank in advance! Regards, Tangi
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Yes - http://www.geometrictools.com/
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Quote:Original post by Fruny
Yes - http://www.geometrictools.com/


That's great!
Thank you.

Tangi
Out of curiousity, what do you think of the book? I just bought Eberly's Game Engine Architecture, and I'm already blown away. :-)
His stuff is awesome. I have "3D Game Engine Architecture" and "Game Physics" and they have taught me an amazing amount of stuff. One word of caution though, in "Game Physics" chapter 5 he spends some time outlining an optimization for finding the min and max projection of a 3D object on a vector (very handy for doing seperating axis). This optimization doesn't really work. I spent a few days trying to figure it out and once it finally made sense I realized there where some pretty easy cases that will break it. This isn't mentioned in the errata sction for the book, but if you go to his page and check out the source code he mentions it in the "wish list." Everything else worked for me, but that optimization was just wasted time and a lot of frustration, so skip that part.
Thanks for pointing that out, I own the book and know exactly what section in chapter 5 you are talking about (around the separating axis stuff I presume).

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