Quote:Original post by jrapczak
The camera motion is very distracting. Although the concept is cool, this sort of motion is best left for hollywood-style VFX where the actual content of the graphics don't really matter.
Good point, I might try changing it later to see if it looks much better.
The camera motion is actually what took me the longest to get sorted. Originally I found that, particularly towards the end of the movie, you can't actually see everything for the simple reason it's drawing stuff that should be "underneath" other stuff.
I think some sort of view/camera movement would be required so that you can always see something happening.
Quote:Original post by jrapczak
The reflective floor is also a bit distracting
I hadn't thought of that, but I can see how it might get in the way.
One of the first renders I did of that car also had specular high-lights on it, and a previous one for
F1CM also had planar shadows. It looks so damn nice that way [grin]
Quote:Original post by jrapczak
I can't see the text readouts for most of the time due to the camera motion.
Is that just because of the aforementioned problems with movement in general; or a technical issue with the compression/position??
Quote:Original post by jrapczak
It's also worth noting that if your camera motion were a lot slower you could probably shave several megabytes off the size of your video.
I'll look into this, as the full 640x480 uncompressed version I have on my machine (which clocks in at 100's of megabytes [smile]) is a lot
lot better during the point-cloud/wireframe stages...
Quote:Original post by jrapczak
I hope my comments were helpful
Very helpful - thanks. I've got a lot of ideas from the various people who've replied to this thread (and a few emails/PM's). When I get some more time to work on another of these projects it'll incorporate a lot of what's been said [smile]
Quote:Original post by jrapczak
I think videos like these can definately help people understand concepts much more quickly than text descriptions and static diagrams.
That's exactly what I was trying to achieve [grin]
Cheers,
Jack