Games of the future

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20 comments, last by GameDev.net 18 years, 10 months ago
Hey everyone, I just read this rather interesting piece on the future of gaming, I don't know if anyone has seen this. At any rate, I realized that a lot of the things they talk about in this are directions I'd like to see the future of gaming head in. Games are becoming far too corporate and the entire industry seems to be spiraling into an interactive Hollywood where they feed us the same crap over and over (e.g. WWII games.) Well, reading this, I thought about Gamedev, and how (I hope) most of the future's game designers and developers will have probably visited this site at one time or another. I wanted to share this with you, and I do realize parts of it are meant for comedy, but some things they say do make sense. Give me some feedback on what you all think of this. http://www.pointlesswasteoftime.com/games/manifesto.html ~Alex (If this is in the wrong forum, sorry.)
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Creative Labs' Poser: Finally a 3D package that describes its target audience.
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The only thing i can say to the PS3 is 1.8 TFLOPS.... riiiight. Who came up with this plain wrong statistic? The Cray super computer at Manchester University can only get 2.4 Tflops. I have tryed trackign down the source of this number but cant seem to find anywhere which gives me a clear answer. Are they saying in total, including all processors within the PS3 combined it will reach 1.8 Tflops, but even then im not too sure. Can anybody clear this up?
By the way, notice the Blu-ray disc!! If you havn't heard about the blu-ray technology, you'd better check it out on the net.
hmm, i can see its fast utilising its 3.2 Ghz processor, but im still in the dark as to where they get their 1.8 Tflop figure for their GPU. Iv been looking around and found that the CPU has an actuall floating point operation speed of 6.2 GFLOPS, so where do they get the Tflop number?
Quote:Original post by wardrox
hmm, i can see its fast utilising its 3.2 Ghz processor, but im still in the dark as to where they get their 1.8 Tflop figure for their GPU. Iv been looking around and found that the CPU has an actuall floating point operation speed of 6.2 GFLOPS, so where do they get the Tflop number?


AFAIK its actually the total vertex sharder / pixel shader / etc computational figure from nVidia which includes all float point computations even static ones that can't be used for anything other than specific operations. There is no way the G70 like GPU in the PS3 can do 1.8TFlops in real world fp ops, i'll believe it when they show me the linpack benchmarks :)
I wasn't exactly talking about the future of the hardware, I meant the future of gameplay, the graphics-centric mindset of the industry now, what they SHOULD be doing with games, vs what they ARE doing. That kind of thing.
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Creative Labs' Poser: Finally a 3D package that describes its target audience.
Quote:Where's the enemy Solid Snake who sneaks up on you with the silence of a ninja's church fart?


ROFL, now that would be cool. Heck, having only one enemy in the whole game would be great if he had a brain.

It does seem like the industry is engaging in developmental masturbation lately, it would be nice to have a game with alot of unique qualities rather than the odd new "feature" you find after sifting through 4 or 5 titles. I honestly could never grasp why they would constantly spam visual features over gameplay, i just turn off all of them anyway to improve performance.
I read the rant, but a lot of it is what I consider "icecream steak." You like ice cream (feature A), you like steak (feature B), so why not put them in a blender and have them both together. Sounds delicious, right? [razz]

Quote:Original post by Gyrthok
Quote:Where's the enemy Solid Snake who sneaks up on you with the silence of a ninja's church fart?


ROFL, now that would be cool. Heck, having only one enemy in the whole game would be great if he had a brain.


Here's a perfect example of what I'm talking about. The concept sounds cool until you drill down into the low level experiential play:

1) Enter darkened, empty level
2) Look for enemy. No enemy.
3) Sneak around. Look for enemy. No enemy.
4) Climb up to high perch. Worry if enemy sees you. Look for enemy. No enemy.
5) Camp. Look for enemy. No enemy.
6) After an hour of boredom, start firing randomly in the air.
7) Turn around. Look at 3 lamplights staring you in the face. Die.

Play again? (y/n)



I hate to say this, but people are buying these games. They're not voting with their dollar. So why make what you consider fillet minion when your customers will eat what you consider dog food?

A much more useful manifesto would be tackling the limited distribution and marketing pipelines; or how to persuade customers that your way is better. Until then, it's just whining.
--------------------Just waiting for the mothership...
Classic, just classic:
Quote:
"So your point," John says, "if you ever had one? Why is violent crime going down? It's because we've got this now, we've got murder porn as a release. Make no mistake that if I didn’t have this game, I’d be smashing the bridge of your nose with the butt of my shotgun right now. And you couldn’t do a damned thing about it except cry and bleed and wonder why your God has forsaken you.


++roofles.
we really really need a roofles meter.

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