I want to rewrite my old game... where to start.

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9 comments, last by Zeraan 18 years, 10 months ago
Quote:Original post by Lord Banshee
Quote:Original post by Sir Sapo
What we mean is that instead of making a sprite for each direction a player can face, you can make one image, texture it onto a quad, then rotate it when you have to. It saves loads of time and filespace, instead of 16 100kb images, you can have 1, and it will work the same.


Isn't that that same thing Direct Draw did?



No, what you're describing is that you take one big picture that has smaller pictures (aka tiled) of your object in different angle. And when you "rotate", you're actually shifting to a different tile.

What Sir Sapo meant is that you have only one "tile" on one 3D polygon. Then you manipulate the 3D polygon so that it rotates, not the "tile". So the end result is that you rotate one tile, instead of using different tiles to achieve the same effect. The only disadvantage to this is that if your tile has lighting effect plus shadow, it will look weird when the light seem to move with the tile :)

Hope this answers your question

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