Quote:Original post by load_bitmap_fileQuote:Original post by Programmer16
Ok, you do all of that when it can be easily done with 3 lines? But congrats on finding a solution!
Ah, but less lines != "better". All the math going on here ought to be significantly faster than setting the sampler state for each and every Sprite that needs to be flipped, thanks to uber assembly optimiziation. Besides, I couldn't get the 3 line way to work for whatever reason. [wink]
Yeah, I thought about that after I posted (and I'm too busy working on my engine to edit it.)